minecraft-pi-reborn/symbols/src/level/Biome.def

21 lines
721 B
Modula-2

vtable 0x110180;
vtable-size 0x24;
static-method void initBiomes() = 0xae320;
static-method void recalc() = 0xae010;
static-method Biome *_getBiome(float temp, float humidity) = 0xadf04;
virtual-method Feature *getTreeFeature(Random *random) = 0x8;
virtual-method Feature *getGrassFeature(Random *random) = 0xc;
virtual-method float adjustScale(float scale) = 0x10;
virtual-method float adjustDepth(float depth) = 0x14;
virtual-method uint getSkyColor(float temp) = 0x18;
//virtual-method ??? *getMobs(MobCategory *category) = 0x1c;
virtual-method float getCreatureProbability() = 0x20;
property int color = 0x2c;
property int leaf_color = 0x34;
// 64x64, Temp x humidity
static-property-array Biome *map = 0x17c970;