minecraft-pi-reborn/mods/src/input/attack.c

68 lines
2.7 KiB
C

#include <libreborn/libreborn.h>
#include <symbols/minecraft.h>
#include <mods/feature/feature.h>
#include "input-internal.h"
#include <mods/input/input.h>
// Store Left Click (0 = Not Pressed, 1 = Pressed)
static int is_left_click = 0;
void input_set_is_left_click(int val) {
if ((is_left_click == 0 && val == 1) || (is_left_click != 0 && val == 0)) {
is_left_click = val;
}
}
// Add Attacking To MouseBuildInput
static int32_t MouseBuildInput_tickBuild_injection(unsigned char *mouse_build_input, unsigned char *local_player, uint32_t *build_action_intention_return) {
// Call Original Method
int32_t ret = (*MouseBuildInput_tickBuild)(mouse_build_input, local_player, build_action_intention_return);
// Use Attack/Place BuildActionIntention If No Other Valid BuildActionIntention Was Selected And This Was Not A Repeated Left Click
if (ret != 0 && is_left_click == 1 && *build_action_intention_return == 0xa) {
// Get Target HitResult
unsigned char *minecraft = *(unsigned char **) (local_player + LocalPlayer_minecraft_property_offset);
HitResult *hit_result = (HitResult *) (minecraft + Minecraft_hit_result_property_offset);
int32_t hit_result_type = hit_result->type;
// Check if The Target Is An Entity Using HitResult
if (hit_result_type == 1) {
// Change BuildActionIntention To Attack/Place Mode (Place Will Not Happen Because The HitResult Is An Entity)
*build_action_intention_return = 0x8;
}
}
// Return
return ret;
}
// Fix Holding Attack
static bool last_player_attack_successful = 0;
static bool Player_attack_Entity_hurt_injection(unsigned char *entity, unsigned char *attacker, int32_t damage) {
// Call Original Method
unsigned char *entity_vtable = *(unsigned char **) entity;
Entity_hurt_t Entity_hurt = *(Entity_hurt_t *) (entity_vtable + Entity_hurt_vtable_offset);
last_player_attack_successful = (*Entity_hurt)(entity, attacker, damage);
return last_player_attack_successful;
}
static ItemInstance *Player_attack_Inventory_getSelected_injection(unsigned char *inventory) {
// Check If Attack Was Successful
if (!last_player_attack_successful) {
return NULL;
}
// Call Original Method
return (*Inventory_getSelected)(inventory);
}
// Init
void _init_attack() {
// Allow Attacking Mobs
if (feature_has("Fix Attacking", server_disabled)) {
patch_address(MouseBuildInput_tickBuild_vtable_addr, (void *) MouseBuildInput_tickBuild_injection);
// Fix Holding Attack
overwrite_call((void *) 0xd070c, (void *) Player_attack_Entity_hurt_injection);
overwrite_call((void *) 0xd0714, (void *) Player_attack_Inventory_getSelected_injection);
}
}