29 lines
1.1 KiB
C
29 lines
1.1 KiB
C
#pragma once
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#include <stdint.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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int32_t misc_get_real_selected_slot(unsigned char *player);
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typedef void (*misc_update_function_t)(unsigned char *obj);
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void misc_run_on_update(misc_update_function_t function); // obj == Minecraft *
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void misc_run_on_tick(misc_update_function_t function); // obj == Minecraft *
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void misc_run_on_recipes_setup(misc_update_function_t function); // obj == Recipes *
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void misc_run_on_furnace_recipes_setup(misc_update_function_t function); // obj == FurnaceRecipes *
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void misc_run_on_creative_inventory_setup(misc_update_function_t function); // obj == FillingContainer *
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void misc_run_on_tiles_setup(misc_update_function_t function); // obj == NULL
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void misc_run_on_internal_after_tiles_setup(misc_update_function_t function); // obj == NULL
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void misc_run_on_items_setup(misc_update_function_t function); // obj == NULL
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void Level_saveLevelData_injection(unsigned char *level);
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// Use this instead of directly calling Gui::addMessage(), it has proper logging!
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void misc_add_message(unsigned char *gui, const char *text);
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#ifdef __cplusplus
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}
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#endif
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