minecraft-pi-reborn/mods/src/extra.c

313 lines
10 KiB
C

#include <stdint.h>
#include <stdio.h>
#include <libcore/libcore.h>
#include "extra.h"
#include "server/server.h"
static int mob_spawning = 0;
// Override Mob Spawning
static uint32_t LevelData_getSpawnMobs_injection(__attribute__((unused)) unsigned char *level_data) {
return mob_spawning;
}
// Store Right-Click Status
static int is_right_click = 0;
void extra_set_is_right_click(int val) {
is_right_click = val;
}
typedef void (*releaseUsingItem_t)(unsigned char *game_mode, unsigned char *player);
typedef void (*Minecraft_tickInput_t)(unsigned char *minecraft);
static Minecraft_tickInput_t Minecraft_tickInput = (Minecraft_tickInput_t) 0x15ffc;
typedef int (*Player_isUsingItem_t)(unsigned char *player);
static Player_isUsingItem_t Player_isUsingItem = (Player_isUsingItem_t) 0x8f15c;
// Enable Bow & Arrow Fix
static int fix_bow = 0;
// Handle Input Fixes
static void Minecraft_tickInput_injection(unsigned char *minecraft) {
// Call Original Method
(*Minecraft_tickInput)(minecraft);
if (fix_bow && !is_right_click) {
// GameMode Is Offset From minecraft By 0x160
// Player Is Offset From minecraft By 0x18c
unsigned char *game_mode = *(unsigned char **) (minecraft + 0x160);
unsigned char *player = *(unsigned char **) (minecraft + 0x18c);
if (player != NULL && game_mode != NULL && (*Player_isUsingItem)(player)) {
unsigned char *game_mode_vtable = *(unsigned char **) game_mode;
releaseUsingItem_t releaseUsingItem = *(releaseUsingItem_t *) (game_mode_vtable + 0x5c);
(*releaseUsingItem)(game_mode, player);
}
}
// Clear Unused Sign Input
extra_clear_input();
}
typedef void (*Gui_tickItemDrop_t)(unsigned char *);
static Gui_tickItemDrop_t Gui_tickItemDrop = (Gui_tickItemDrop_t) 0x27778;
#include <SDL/SDL_events.h>
// Block UI Interaction When Mouse Is Locked
static void Gui_tickItemDrop_injection(unsigned char *this) {
if (SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE) {
// Call Original Method
(*Gui_tickItemDrop)(this);
}
}
typedef void (*Gui_handleClick_t)(unsigned char *this, int32_t param_2, int32_t param_3, int32_t param_4);
static Gui_handleClick_t Gui_handleClick = (Gui_handleClick_t) 0x2599c;
// Block UI Interaction When Mouse Is Locked
static void Gui_handleClick_injection(unsigned char *this, int32_t param_2, int32_t param_3, int32_t param_4) {
if (SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE) {
// Call Original Method
(*Gui_handleClick)(this, param_2, param_3, param_4);
}
}
static int is_survival = -1;
static void *Creator = (void *) 0x1a044;
static void *SurvivalMode = (void *) 0x1b7d8;
static void *CreativeMode = (void *) 0x1b258;
// Patch Game Mode
static void set_is_survival(int new_is_survival) {
if (is_survival != new_is_survival) {
INFO("Setting Game Mode: %s", new_is_survival ? "Survival" : "Creative");
// Correct Inventpry UI
unsigned char inventory_patch[4] = {new_is_survival ? 0x00 : 0x01, 0x30, 0xa0, 0xe3};
patch((void *) 0x16efc, inventory_patch);
// Use Correct Size For GameMode Object
unsigned char size_patch[4] = {new_is_survival ? 0x24 : 0x18, 0x00, 0xa0, 0xe3};
patch((void *) 0x16ee4, size_patch);
// Replace Creator Constructor With CreatorMode Or SurvivalMode Constructor
overwrite(Creator, new_is_survival ? SurvivalMode : CreativeMode);
is_survival = new_is_survival;
}
}
typedef void (*Minecraft_setIsCreativeMode_t)(unsigned char *, int32_t);
static Minecraft_setIsCreativeMode_t Minecraft_setIsCreativeMode = (Minecraft_setIsCreativeMode_t) 0x16ec4;
// Handle Gamemode Switching
static void Minecraft_setIsCreativeMode_injection(unsigned char *this, int32_t new_game_mode) {
set_is_survival(!new_game_mode);
// Call Original Method
(*Minecraft_setIsCreativeMode)(this, new_game_mode);
}
// Get Custom Username
static char *get_username() {
char *username = getenv("MCPI_USERNAME");
if (username == NULL) {
username = "StevePi";
}
return username;
}
typedef void (*Minecraft_init_t)(unsigned char *this);
static Minecraft_init_t Minecraft_init = (Minecraft_init_t) 0x1700c;
static int fancy_graphics;
static int peaceful_mode;
// Configure Options
static void Minecraft_init_injection(unsigned char *this) {
// Call Original Method
(*Minecraft_init)(this);
unsigned char *options = this + 0x3c;
// Enable Fancy Graphics
*(options + 0x17) = fancy_graphics;
// Enable Crosshair In Touch GUI
*(options + 0x105) = 1;
// Peaceful Mode
*(int32_t *) (options + 0xe8) = peaceful_mode ? 0 : 2;
}
// Is Dedicated Server
static int is_server = 0;
// Check For Feature
int extra_has_feature(const char *name) {
if (is_server) {
// Enable All Features In Server
return 1;
} else {
char *env = getenv("MCPI_FEATURES");
char *features = strdup(env != NULL ? env : "");
char *tok = strtok(features, "|");
int ret = 0;
while (tok != NULL) {
if (strcmp(tok, name) == 0) {
ret = 1;
break;
}
tok = strtok(NULL, "|");
}
free(features);
INFO("Feature: %s: %s", name, ret ? "Enabled" : "Disabled");
return ret;
}
}
// Get Graphics Mode
int extra_get_mode() {
char *mode = getenv("MCPI_MODE");
if (mode == NULL) {
ERR("%s", "MCPI Mode Not Specified");
} else if (strcmp("virgl", mode) == 0) {
return 0;
} else if (strcmp("native", mode) == 0) {
return 1;
} else if (strcmp("server", mode) == 0) {
return 2;
} else {
ERR("Inavlid MCPI_MODE: %s", mode);
}
}
// Enable Touch GUI
static int32_t Minecraft_isTouchscreen(__attribute__((unused)) unsigned char *minecraft) {
return 1;
}
// Store Smooth Lighting
static int smooth_lighting;
int extra_get_smooth_lighting() {
return smooth_lighting;
}
__attribute__((constructor)) static void init() {
is_server = extra_get_mode() == 2;
if (is_server) {
server_init();
}
int touch_gui = !is_server && extra_has_feature("Touch GUI");
if (touch_gui) {
// Main UI
overwrite((void *) 0x1639c, Minecraft_isTouchscreen);
// Force Correct Toolbar Size
unsigned char toolbar_patch[4] = {0x01, 0x00, 0x50, 0xe3};
patch((void *) 0x257b0, toolbar_patch);
}
// Dynamic Game Mode Switching
set_is_survival(1);
overwrite_calls((void *) Minecraft_setIsCreativeMode, Minecraft_setIsCreativeMode_injection);
// Get Default Game Mode
if (!is_server) {
int default_game_mode = !extra_has_feature("Survival Mode");
// Set Default Game Mode
unsigned char default_game_mode_patch[4] = {default_game_mode ? 0x01 : 0x00, 0x30, 0xa0, 0xe3};
patch((void *) 0x3d9b8, default_game_mode_patch);
patch((void *) 0x38a78, default_game_mode_patch);
}
// Disable Item Dropping Using The Cursor When Cursor Is Hidden
overwrite_calls((void *) Gui_tickItemDrop, Gui_tickItemDrop_injection);
// Disable Opening Inventory Using The Cursor When Cursor Is Hidden
overwrite_calls((void *) Gui_handleClick, Gui_handleClick_injection);
// Enable Bow & Arrow Fix
fix_bow = extra_has_feature("Fix Bow & Arrow");
// Fix Bow & Arrow + Clear Unused Sign Input
overwrite_calls((void *) Minecraft_tickInput, Minecraft_tickInput_injection);
if (extra_has_feature("Fix Attacking")) {
// Allow Attacking Mobs
unsigned char attacking_patch[4] = {0x00, 0xf0, 0x20, 0xe3};
patch((void *) 0x162d4, attacking_patch);
// Fix Instamining When Using This Patch
unsigned char instamine_patch[4] = {0x61, 0x00, 0x00, 0xea};
patch((void *) 0x15b0c, instamine_patch);
// Fix Excessive Hand Swinging When Using This Patch
unsigned char excessive_swing_patch[4] = {0x06, 0x00, 0x00, 0xea};
patch((void *) 0x1593c, excessive_swing_patch);
}
if (is_server) {
mob_spawning = server_get_mob_spawning();
} else {
mob_spawning = extra_has_feature("Mob Spawning");
}
// Set Mob Spawning
overwrite((void *) 0xbabec, LevelData_getSpawnMobs_injection);
// Replace CreatorLevel With ServerLevel (This Fixes Beds And Mob Spawning)
unsigned char level_patch[4] = {0x68, 0x7e, 0x01, 0xeb};
patch((void *) 0x16f84, level_patch);
// Allocate Correct Size For ServerLevel
unsigned char level_size_patch[4] = {0x94, 0x0b, 0x00, 0x00};
patch((void *) 0x17004, level_size_patch);
// Enable Fancy Graphics
fancy_graphics = extra_has_feature("Fancy Graphics");
// Peaceful Mode
peaceful_mode = extra_has_feature("Peaceful Mode");
// Set Options
overwrite_calls((void *) Minecraft_init, Minecraft_init_injection);
// Allow Connecting To Non-Pi Servers
unsigned char server_patch[4] = {0x0f, 0x00, 0x00, 0xea};
patch((void *) 0x6dc70, server_patch);
// Change Username
const char *username;
if (is_server) {
// MOTD is Username
username = server_get_motd();
} else {
username = get_username();
INFO("Setting Username: %s", username);
}
char **default_username = (char **) 0x18fd4;
if (strcmp(*default_username, "StevePi") != 0) {
ERR("%s", "Default Username Is Invalid");
}
patch_address((void *) default_username, (void *) username);
if (extra_has_feature("Disable Autojump By Default")) {
// Disable Autojump By Default
unsigned char autojump_patch[4] = {0x00, 0x30, 0xa0, 0xe3};
patch((void *) 0x44b90, autojump_patch);
}
// Show Block Outlines
int block_outlines = extra_has_feature("Show Block Outlines");
unsigned char outline_patch[4] = {block_outlines ? !touch_gui : touch_gui, 0x00, 0x50, 0xe3};
patch((void *) 0x4a210, outline_patch);
if (extra_has_feature("Remove Invalid Item Background")) {
// Remove Invalid Item Background (A Red Background That Appears For Items That Are Not Obtainable Without Modding/Inventory Editing)
unsigned char invalid_item_background_patch[4] = {0x00, 0xf0, 0x20, 0xe3};
patch((void *) 0x63c98, invalid_item_background_patch);
}
smooth_lighting = extra_has_feature("Smooth Lighting");
if (smooth_lighting) {
// Enable Smooth Lighting
unsigned char smooth_lighting_patch[4] = {0x01, 0x00, 0x53, 0xe3};
patch((void *) 0x59ea4, smooth_lighting_patch);
}
}