static-method void initItems() = 0x94ed0; vtable-size 0x98; vtable 0x10f128; size 0x24; constructor (int id) = 0x99488; virtual-method int getIcon(int auxiliary) = 0x14; virtual-method void setIcon(int texture_x, int texture_y) = 0x18; virtual-method int useOn(ItemInstance *item_instance, Player *player, Level *level, int x, int y, int z, int hit_side, float hit_x, float hit_y, float hit_z) = 0x20; // Normally returns 0 virtual-method int getUseDuration(ItemInstance *item_instance) = 0x24; virtual-method ItemInstance useTimeDepleted(ItemInstance *item_instance, Level *level, Player *player) = 0x28; virtual-method int getDestorySpeed(ItemInstance *item_instance, Tile *tile) = 0x2c; virtual-method ItemInstance *use(ItemInstance *item_instance, Level *level, Player *player) = 0x30; virtual-method bool mineBlock(ItemInstance *instance, int tile_id, int x, int y, int z) = 0x48; virtual-method bool isFood() = 0x64; virtual-method bool isArmor() = 0x68; virtual-method void setDescriptionId(std::string *name) = 0x6c; virtual-method std::string getDescriptionId(ItemInstance *item_instance) = 0x7c; // This returns an Item*, but it's never called normally so it doesn't matter if we invent a better system over top of it virtual-method ItemInstance *getCraftingRemainingItem(ItemInstance *item_instance) = 0x84; // Swing = 0, eating = 1, drinking = 2, bow = 4, anything else is nothing virtual-method int getUseAnimation() = 0x94; property int id = 0x4; property int max_damage = 0x8; property int texture = 0xc; property int category = 0x10; property int max_stack_size = 0x14; property bool equipped = 0x18; property bool is_stacked_by_data = 0x19; property Item *craftingRemainingItem = 0x1c; property std::string description_id = 0x20; // Globals static-property-array Item *items = 0x17b250; // Items static-property Item *flintAndSteel = 0x17ba70; static-property Item *snowball = 0x17bbb0; static-property Item *shears = 0x17bbf0; static-property Item *egg = 0x17bbd0; static-property Item *dye_powder = 0x17bbe0; static-property Item *camera = 0x17bc14; static-property Item *bow = 0x17ba78;