virtual-method void tick() = 0x34; virtual-method bool hurt(Entity *attacker, int damage) = 0xa4; virtual-method int getEntityTypeId() = 0xdc; method void moveTo(float x, float y, float z, float pitch, float yaw) = 0x7a834; property float x = 0x4; property float y = 0x8; property float z = 0xc; property int id = 0x1c; property float old_x = 0x28; property float old_y = 0x2c; property float old_z = 0x30; property float vel_x = 0x34; property float vel_y = 0x38; property float vel_z = 0x3c; property float yaw = 0x40; property float pitch = 0x44; property float old_yaw = 0x48; property float old_pitch = 0x4c; property float head_height = 0x68; property bool on_ground = 0xb2; property bool freeze_physics = 0xb9;