#include #include #include #include "skin-internal.h" // Base64 Encode (https://gist.github.com/tomykaira/f0fd86b6c73063283afe550bc5d77594) static std::string base64_encode(const std::string data) { static constexpr char encoding_table[] = { 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '+', '/' }; size_t in_len = data.size(); size_t out_len = 4 * ((in_len + 2) / 3); std::string ret(out_len, '\0'); size_t i; char *p = const_cast(ret.c_str()); for (i = 0; i < in_len - 2; i += 3) { *p++ = encoding_table[(data[i] >> 2) & 0x3f]; *p++ = encoding_table[((data[i] & 0x3) << 4) | ((int) (data[i + 1] & 0xf0) >> 4)]; *p++ = encoding_table[((data[i + 1] & 0xf) << 2) | ((int) (data[i + 2] & 0xc0) >> 6)]; *p++ = encoding_table[data[i + 2] & 0x3f]; } if (i < in_len) { *p++ = encoding_table[(data[i] >> 2) & 0x3f]; if (i == (in_len - 1)) { *p++ = encoding_table[((data[i] & 0x3) << 4)]; *p++ = '='; } else { *p++ = encoding_table[((data[i] & 0x3) << 4) | ((int) (data[i + 1] & 0xf0) >> 4)]; *p++ = encoding_table[((data[i + 1] & 0xf) << 2)]; } *p++ = '='; } return ret; } // Change Texture For Player Entities static void Player_username_assign_injection(std::string *target, std::string *username) { // Call Original Method *target = *username; // Get Player unsigned char *player = ((unsigned char *) target) - Player_username_property_offset; // Get Texture std::string *texture = (std::string *) (player + Mob_texture_property_offset); // Set Texture *texture = '$' + base64_encode(*username); } static void Player_username_assign_injection_2(std::string *target, const char *username) { std::string username_str = username; Player_username_assign_injection(target, &username_str); } // Change Texture For HUD static int32_t Textures_loadAndBindTexture_injection(unsigned char *textures, __attribute__((unused)) std::string const& name) { // Change Texture static std::string new_texture; if (new_texture.length() == 0) { std::string username = base64_encode(*default_username); new_texture = '$' + username; } // Call Original Method return (*Textures_loadAndBindTexture)(textures, new_texture); } // Init void init_skin() { // LocalPlayer overwrite_call((void *) 0x44c28, (void *) Player_username_assign_injection); // RemotePlayer overwrite_call((void *) 0x6ce58, (void *) Player_username_assign_injection_2); // ServerPlayer overwrite_call((void *) 0x7639c, (void *) Player_username_assign_injection_2); // HUD overwrite_call((void *) 0x4c6d0, (void *) Textures_loadAndBindTexture_injection); // Loader _init_skin_loader(); }