#include #include #include #include #include // SDL Is Replaced With GLFW int SDL_Init(__attribute__((unused)) uint32_t flags) { return 0; } // Event Queue static pthread_mutex_t queue_mutex = PTHREAD_MUTEX_INITIALIZER; static std::vector queue; int SDL_PollEvent(SDL_Event *event) { // Handle External Events _media_handle_SDL_PollEvent(); // Poll Event pthread_mutex_lock(&queue_mutex); int ret; if (queue.size() > 0) { *event = queue[0]; queue.erase(queue.begin()); ret = 1; } else { ret = 0; } pthread_mutex_unlock(&queue_mutex); return ret; } int SDL_PushEvent(SDL_Event *event) { pthread_mutex_lock(&queue_mutex); queue.push_back(*event); pthread_mutex_unlock(&queue_mutex); return 1; }