vtable 0x102700; virtual-method void init() = 0x38; method void tickInput() = 0x15ffc; method void setIsCreativeMode(int is_creative) = 0x16ec4; method int isTouchscreen() = 0x1639c; method void setScreen(Screen *screen) = 0x15d6c; method void tick(int param_1, int param_2) = 0x16934; virtual-method void update() = 0x24; method void hostMultiplayer(int port) = 0x16664; method char *getProgressMessage() = 0x16e58; method uint isLevelGenerated() = 0x16e6c; method bool isCreativeMode() = 0x17270; method void releaseMouse() = 0x15d30; method void grabMouse() = 0x15d10; method void leaveGame(bool save_remote_level) = 0x15ea0; virtual-method int handleBack(bool do_nothing) = 0x34; method uchar *getCreator() = 0x17538; method LevelStorageSource *getLevelSource() = 0x16e84; method void handleMouseDown(int param_1, bool can_destroy) = 0x1584c; virtual-method void selectLevel(std::string *level_dir, std::string *level_name, LevelSettings *settings) = 0x40; method void joinMultiplayer(PingedCompatibleServer *server) = 0x165f4; property int screen_width = 0x20; property int screen_height = 0x24; property NetEventCallback *network_handler = 0x174; property RakNetInstance *rak_net_instance = 0x170; property Level *level = 0x188; property Textures *textures = 0x164; property GameMode *game_mode = 0x160; property LocalPlayer *player = 0x18c; property Options options = 0x3c; property HitResult hit_result = 0xc38; property int progress = 0xc60; property CommandServer *command_server = 0xcc0; property Screen *screen = 0xc10; property Gui gui = 0x198; property Mob *pov = 0x150; property PerfRenderer *perf_renderer = 0xcbc; // Smooth Lighting static-property bool useAmbientOcclusion = 0x136b90;