extends LevelSource; vtable 0x108de0; method void saveLevelData() = 0xa2e94; method void setTileAndData(int x, int y, int z, int id, int data) = 0xa38b4; method HitResult clip(uchar *param_1, uchar *param_2, bool clip_liquids, bool param_3) = 0xa3db0; method void addParticle(std::string *particle, float x, float y, float z, float deltaX, float deltaY, float deltaZ, int count) = 0xa449c; method Entity *getEntity(int id) = 0xa45a4; method bool addEntity(Entity *entity) = 0xa7cbc; property std::vector players = 0x60; property std::vector entities = 0x20;