#include #include #include #include #include #include #ifndef MCPI_SERVER_MODE // Add Item To Inventory static void inventory_add_item(FillingContainer *inventory, Item *item) { ItemInstance *item_instance = new ItemInstance; ALLOC_CHECK(item_instance); item_instance = (*ItemInstance_constructor_item)(item_instance, item); (*FillingContainer_addItem)(inventory, item_instance); } static void inventory_add_item(FillingContainer *inventory, Tile *item) { ItemInstance *item_instance = new ItemInstance; ALLOC_CHECK(item_instance); item_instance = (*ItemInstance_constructor_tile)(item_instance, item); (*FillingContainer_addItem)(inventory, item_instance); } // Expand Creative Inventory static void Inventory_setupDefault_FillingContainer_addItem_call_injection(FillingContainer *filling_container) { // Add Items inventory_add_item(filling_container, Item_flintAndSteel); inventory_add_item(filling_container, Item_snowball); inventory_add_item(filling_container, Item_egg); inventory_add_item(filling_container, Item_shears); // Dyes for (int i = 0; i < 16; i++) { if (i == 15) { // Bonemeal Is Already In The Creative Inventory continue; } ItemInstance *new_item_instance = new ItemInstance; ALLOC_CHECK(new_item_instance); new_item_instance = (*ItemInstance_constructor_item_extra)(new_item_instance, Item_dye_powder, 1, i); (*FillingContainer_addItem)(filling_container, new_item_instance); } inventory_add_item(filling_container, Item_camera); // Add Tiles inventory_add_item(filling_container, Tile_water); inventory_add_item(filling_container, Tile_lava); inventory_add_item(filling_container, Tile_calmWater); inventory_add_item(filling_container, Tile_calmLava); inventory_add_item(filling_container, Tile_glowingObsidian); inventory_add_item(filling_container, Tile_web); inventory_add_item(filling_container, Tile_topSnow); inventory_add_item(filling_container, Tile_ice); inventory_add_item(filling_container, Tile_invisible_bedrock); inventory_add_item(filling_container, Tile_bedrock); inventory_add_item(filling_container, Tile_info_updateGame1); inventory_add_item(filling_container, Tile_info_updateGame2); // Nether Reactor for (int i = 0; i < 3; i++) { if (i == 0) { // Default Is Already In The Creative Inventory continue; } ItemInstance *new_item_instance = new ItemInstance; ALLOC_CHECK(new_item_instance); new_item_instance = (*ItemInstance_constructor_tile_extra)(new_item_instance, Tile_netherReactor, 1, i); (*FillingContainer_addItem)(filling_container, new_item_instance); } // Tall Grass for (int i = 0; i < 4; i++) { if (i == 2) { // Identical To Previous Auxiliary Value continue; } ItemInstance *new_item_instance = new ItemInstance; ALLOC_CHECK(new_item_instance); new_item_instance = (*ItemInstance_constructor_tile_extra)(new_item_instance, Tile_tallgrass, 1, i); (*FillingContainer_addItem)(filling_container, new_item_instance); } // Smooth Stone Slab { ItemInstance *new_item_instance = new ItemInstance; ALLOC_CHECK(new_item_instance); new_item_instance = (*ItemInstance_constructor_tile_extra)(new_item_instance, Tile_stoneSlab, 1, 6); (*FillingContainer_addItem)(filling_container, new_item_instance); } } #endif // Hook Specific TileItem Constructor static TileItem *Tile_initTiles_TileItem_injection(TileItem *tile_item, int32_t id) { // Call Original Method (*TileItem_constructor)(tile_item, id); // Switch VTable tile_item->vtable = (TileItem_vtable *) AuxDataTileItem_vtable_base; // Configure Item tile_item->is_stacked_by_data = true; tile_item->max_damage = 0; ((AuxDataTileItem *) tile_item)->icon_tile = Tile_tiles[id + 0x100]; // Return return tile_item; } // Check Restriction Status static int is_restricted = 1; int creative_is_restricted() { return is_restricted; } // Init void init_creative() { // Add Extra Items To Creative Inventory (Only Replace Specific Function Call) if (feature_has("Expand Creative Mode Inventory", server_enabled)) { #ifndef MCPI_SERVER_MODE misc_run_on_creative_inventory_setup(Inventory_setupDefault_FillingContainer_addItem_call_injection); #endif // Use AuxDataTileItem by default instead of TileItem, so tiles in the Creative // Inventory can have arbitrary auxiliary values. { // Fix Size unsigned char size_patch[4] = {AUX_DATA_TILE_ITEM_SIZE, 0x00, 0xa0, 0xe3}; // "mov r0, #AUX_DATA_TILE_ITEM_SIZE" patch((void *) 0xc6f64, size_patch); // Hook Constructor overwrite_call((void *) 0xc6f74, (void *) Tile_initTiles_TileItem_injection); } } // Remove Creative Mode Restrictions (Opening Chests, Crafting, Etc) if (feature_has("Remove Creative Mode Restrictions", server_enabled)) { unsigned char nop_patch[4] = {0x00, 0xf0, 0x20, 0xe3}; // "nop" // Remove Restrictions patch((void *) 0x43ee8, nop_patch); patch((void *) 0x43f3c, nop_patch); patch((void *) 0x43f8c, nop_patch); patch((void *) 0x43fd8, nop_patch); patch((void *) 0x99010, nop_patch); // Fix UI patch((void *) 0x341c0, nop_patch); patch((void *) 0x3adb4, nop_patch); patch((void *) 0x3b374, nop_patch); // Fix Inventory patch((void *) 0x8d080, nop_patch); patch((void *) 0x8d090, nop_patch); patch((void *) 0x91d48, nop_patch); patch((void *) 0x92098, nop_patch); unsigned char inv_creative_check_r3_patch[4] = {0x03, 0x00, 0x53, 0xe1}; // "cmp r3, r3" patch((void *) 0x923c0, inv_creative_check_r3_patch); patch((void *) 0x92828, nop_patch); patch((void *) 0x92830, nop_patch); // Display Slot Count patch((void *) 0x1e3f4, nop_patch); unsigned char slot_count_patch[4] = {0x18, 0x00, 0x00, 0xea}; // "b 0x27110" patch((void *) 0x270a8, slot_count_patch); patch((void *) 0x33954, nop_patch); // Maximize Creative Inventory Stack Size unsigned char maximize_stack_patch[4] = {0xff, 0xc0, 0xa0, 0xe3}; // "mov r12, 0xff" patch((void *) 0x8e104, maximize_stack_patch); // Allow Nether Reactor patch((void *) 0xc0290, nop_patch); // Disable Other Restrictions is_restricted = 0; } }