#define _FILE_OFFSET_BITS 64 #include #include #include #include #include #include #include #include #include "bootstrap.h" #include "patchelf.h" #include "crash-report.h" // Set Environmental Variable #define PRESERVE_ENVIRONMENTAL_VARIABLE(name) \ { \ char *original_env_value = getenv(name); \ if (original_env_value != NULL) { \ setenv("ORIGINAL_" name, original_env_value, 1); \ } \ } static void trim(char **value) { // Remove Trailing Colon int length = strlen(*value); if ((*value)[length - 1] == ':') { (*value)[length - 1] = '\0'; } if ((*value)[0] == ':') { *value = &(*value)[1]; } } void set_and_print_env(const char *name, char *value) { // Set Variable With No Trailing Colon static const char *unmodified_name_prefix = "MCPI_"; if (!starts_with(name, unmodified_name_prefix)) { trim(&value); } // Print New Value DEBUG("Set %s = %s", name, value); // Set The Value setenv(name, value, 1); } #ifndef __ARM_ARCH #define PASS_ENVIRONMENTAL_VARIABLE_TO_QEMU(name) \ { \ char *old_value = getenv("QEMU_SET_ENV"); \ char *new_value = NULL; \ /* Pass Variable */ \ safe_asprintf(&new_value, "%s%s%s=%s", old_value == NULL ? "" : old_value, old_value == NULL ? "" : ",", name, getenv(name)); \ setenv("QEMU_SET_ENV", new_value, 1); \ free(new_value); \ /* Reset Variable */ \ RESET_ENVIRONMENTAL_VARIABLE(name); \ } #endif // Get Environmental Variable static char *get_env_safe(const char *name) { // Get Variable Or Blank String If Not Set char *ret = getenv(name); return ret != NULL ? ret : ""; } // Get All Mods In Folder static void load(char **ld_preload, char *folder) { int folder_name_length = strlen(folder); // Retry Until Successful while (1) { // Open Folder DIR *dp = opendir(folder); if (dp != NULL) { // Loop Through Folder struct dirent *entry = NULL; errno = 0; while (1) { errno = 0; entry = readdir(dp); if (entry != NULL) { // Check If File Is Regular if (entry->d_type == DT_REG) { // Get Full Name int name_length = strlen(entry->d_name); int total_length = folder_name_length + name_length; char name[total_length + 1]; // Concatenate Folder Name And File Name for (int i = 0; i < folder_name_length; i++) { name[i] = folder[i]; } for (int i = 0; i < name_length; i++) { name[folder_name_length + i] = entry->d_name[i]; } // Add Terminator name[total_length] = '\0'; // Check If File Is Executable int result = access(name, R_OK); if (result == 0) { // Add To LD_PRELOAD string_append(ld_preload, ":%s", name); } else if (result == -1 && errno != 0) { // Fail INFO("Unable To Acesss: %s: %s", name, strerror(errno)); errno = 0; } } } else if (errno != 0) { // Error Reading Contents Of Folder ERR("Error Reading Directory: %s: %s", folder, strerror(errno)); } else { // Done! break; } } // Close Folder closedir(dp); // Exit Function return; } else if (errno == ENOENT) { // Folder Doesn't Exists, Attempt Creation int ret = mkdir(folder, S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH); if (ret != 0) { // Unable To Create Folder ERR("Error Creating Directory: %s: %s", folder, strerror(errno)); } // Continue Retrying } else { // Unable To Open Folder ERR("Error Opening Directory: %s: %s", folder, strerror(errno)); } } } #define MCPI_BINARY "minecraft-pi" #define QEMU_BINARY "qemu-arm" // Exit Handler static void exit_handler(__attribute__((unused)) int signal_id) { // Pass Signal To Child murder_children(); while (wait(NULL) > 0) {} _exit(EXIT_SUCCESS); } // Pre-Bootstrap void pre_bootstrap() { // GTK Dark Mode #ifndef MCPI_SERVER_MODE set_and_print_env("GTK_THEME", "Adwaita:dark"); #endif // Debug Zenity { const char *is_debug = getenv("MCPI_DEBUG"); if (is_debug != NULL && strlen(is_debug) > 0) { set_and_print_env("ZENITY_DEBUG", "1"); } } // AppImage #ifdef MCPI_IS_APPIMAGE_BUILD { char *owd = getenv("OWD"); if (owd != NULL && chdir(owd) != 0) { ERR("AppImage: Unable To Fix Current Directory: %s", strerror(errno)); } } #endif // Get Binary Directory char *binary_directory = get_binary_directory(); // Configure PATH { // Add Library Directory char *new_path; safe_asprintf(&new_path, "%s/bin", binary_directory); // Add Existing PATH { char *value = get_env_safe("PATH"); if (strlen(value) > 0) { string_append(&new_path, ":%s", value); } } // Set And Free set_and_print_env("PATH", new_path); free(new_path); } // Free Binary Directory free(binary_directory); // Setup Crash Reports setup_crash_report(); // Install Signal Handlers struct sigaction act_sigint; memset((void *) &act_sigint, 0, sizeof (struct sigaction)); act_sigint.sa_flags = SA_RESTART; act_sigint.sa_handler = &exit_handler; sigaction(SIGINT, &act_sigint, NULL); struct sigaction act_sigterm; memset((void *) &act_sigterm, 0, sizeof (struct sigaction)); act_sigterm.sa_flags = SA_RESTART; act_sigterm.sa_handler = &exit_handler; sigaction(SIGTERM, &act_sigterm, NULL); } // Bootstrap void bootstrap(int argc, char *argv[]) { INFO("Configuring Game..."); // Get Binary Directory char *binary_directory = get_binary_directory(); // Resolve Binary Path & Set MCPI_DIRECTORY { // Log DEBUG("Resolving File Paths..."); // Resolve Full Binary Path char *full_path = NULL; safe_asprintf(&full_path, "%s/" MCPI_BINARY, binary_directory); char *resolved_path = realpath(full_path, NULL); ALLOC_CHECK(resolved_path); free(full_path); // Set MCPI_EXECUTABLE_PATH set_and_print_env("MCPI_EXECUTABLE_PATH", resolved_path); // Set MCPI_VANILLA_ASSETS_PATH { chop_last_component(&resolved_path); string_append(&resolved_path, "/data"); set_and_print_env("MCPI_VANILLA_ASSETS_PATH", resolved_path); free(resolved_path); } } // Set MCPI_REBORN_ASSETS_PATH { char *assets_path = realpath("/proc/self/exe", NULL); ALLOC_CHECK(assets_path); chop_last_component(&assets_path); string_append(&assets_path, "/data"); set_and_print_env("MCPI_REBORN_ASSETS_PATH", assets_path); free(assets_path); } // Fix MCPI Dependencies { // Log DEBUG("Patching ELF Dependencies..."); // Find Linker char *linker = NULL; // Select Linker #ifdef MCPI_BUNDLE_ARMHF_SYSROOT // Use ARM Sysroot Linker safe_asprintf(&linker, "%s/sysroot/lib/ld-linux-armhf.so.3", binary_directory); #else // Use Current Linker char *exe = realpath("/proc/self/exe", NULL); ALLOC_CHECK(exe); linker = patch_get_interpreter(exe); free(exe); #endif // Patch patch_mcpi_elf_dependencies(linker); // Free Linker Path if (linker != NULL) { free(linker); } // Verify if (!starts_with(getenv("MCPI_EXECUTABLE_PATH"), "/tmp")) { IMPOSSIBLE(); } } // Configure LD_LIBRARY_PATH { // Log DEBUG("Setting Linker Search Paths..."); // Preserve PRESERVE_ENVIRONMENTAL_VARIABLE("LD_LIBRARY_PATH"); char *new_ld_path = NULL; // Add Library Directory safe_asprintf(&new_ld_path, "%s/lib", binary_directory); // Add ARM Sysroot Libraries (Ensure Priority) (Ignore On Actual ARM System) #ifdef MCPI_BUNDLE_ARMHF_SYSROOT string_append(&new_ld_path, ":%s/sysroot/lib:%s/sysroot/lib/arm-linux-gnueabihf:%s/sysroot/usr/lib:%s/sysroot/usr/lib/arm-linux-gnueabihf", binary_directory, binary_directory, binary_directory, binary_directory); #endif // Add LD_LIBRARY_PATH { char *value = get_env_safe("LD_LIBRARY_PATH"); if (strlen(value) > 0) { string_append(&new_ld_path, ":%s", value); } } // Set And Free set_and_print_env("LD_LIBRARY_PATH", new_ld_path); free(new_ld_path); } // Configure LD_PRELOAD { // Log DEBUG("Locating Mods..."); // Preserve PRESERVE_ENVIRONMENTAL_VARIABLE("LD_PRELOAD"); char *new_ld_preload = NULL; // ~/.minecraft-pi/mods { // Get Mods Folder char *mods_folder = NULL; safe_asprintf(&mods_folder, "%s" HOME_SUBDIRECTORY_FOR_GAME_DATA "/mods/", getenv("HOME")); // Load Mods From ./mods load(&new_ld_preload, mods_folder); // Free Mods Folder free(mods_folder); } // Built-In Mods { // Get Mods Folder char *mods_folder = NULL; safe_asprintf(&mods_folder, "%s/mods/", binary_directory); // Load Mods From ./mods load(&new_ld_preload, mods_folder); // Free Mods Folder free(mods_folder); } // Add LD_PRELOAD { char *value = get_env_safe("LD_PRELOAD"); if (strlen(value) > 0) { string_append(&new_ld_preload, ":%s", value); } } // Set LD_PRELOAD set_and_print_env("LD_PRELOAD", new_ld_preload); free(new_ld_preload); } // Free Binary Directory free(binary_directory); // Start Game INFO("Starting Game..."); // Arguments int argv_start = 1; // argv = &new_args[argv_start] const char *new_args[argv_start /* 1 Potential Prefix Argument (QEMU) */ + argc + 1 /* NULL-Terminator */]; // // Copy Existing Arguments for (int i = 1; i < argc; i++) { new_args[i + argv_start] = argv[i]; } // NULL-Terminator new_args[argv_start + argc] = NULL; // Set Executable Argument new_args[argv_start] = getenv("MCPI_EXECUTABLE_PATH"); // Non-ARM Systems Need QEMU #ifndef __ARM_ARCH argv_start--; new_args[argv_start] = QEMU_BINARY; // Prevent QEMU From Being Modded PASS_ENVIRONMENTAL_VARIABLE_TO_QEMU("LD_LIBRARY_PATH"); PASS_ENVIRONMENTAL_VARIABLE_TO_QEMU("LD_PRELOAD"); #endif // Run const char **new_argv = &new_args[argv_start]; safe_execvpe(new_argv, (const char *const *) environ); }