#include #include #include "../feature/feature.h" #include "../init/init.h" // Animated Water static void Minecraft_tick_injection(unsigned char *minecraft, int32_t param_1, int32_t param_2) { // Call Original Method (*Minecraft_tick)(minecraft, param_1, param_2); // Tick Dynamic Textures unsigned char *textures = *(unsigned char **) (minecraft + Minecraft_textures_property_offset); if (textures != NULL) { (*Textures_tick)(textures, true); } } // Init void init_textures() { // Tick Dynamic Textures (Animated Water) if (feature_has("Animated Water")) { overwrite_calls((void *) Minecraft_tick, (void *) Minecraft_tick_injection); } }