#include #include #include #include #include // SDL Is Replaced With GLFW int SDL_Init(__attribute__((unused)) uint32_t flags) { return 0; } // Event Queue static std::vector queue; int SDL_PollEvent(SDL_Event *event) { // Handle External Events _media_handle_SDL_PollEvent(); // Poll Event int ret; if (queue.size() > 0) { *event = queue[0]; queue.erase(queue.begin()); ret = 1; } else { ret = 0; } return ret; } int SDL_PushEvent(SDL_Event *event) { queue.push_back(*event); return 1; } void media_ensure_loaded() { // NOP }