#include #include "bootstrap.h" #include "util.h" // Log #define LOG(is_debug, ...) \ { \ if (is_debug) { \ DEBUG(__VA_ARGS__); \ } else { \ INFO(__VA_ARGS__); \ } \ } // Copy SDK Into ~/.minecraft-pi #define HOME_SUBDIRECTORY_FOR_SDK HOME_SUBDIRECTORY_FOR_GAME_DATA "/sdk" void copy_sdk(const std::string &binary_directory, const bool log_with_debug) { // Ensure SDK Directory std::string sdk_path; { sdk_path = std::string(getenv("HOME")) + HOME_SUBDIRECTORY_FOR_SDK; const char *const command[] = {"mkdir", "-p", sdk_path.c_str(), nullptr}; run_simple_command(command, "Unable To Create SDK Directory"); } // Lock File std::string lock_file_path = sdk_path + "/.lock"; int lock_file_fd = lock_file(lock_file_path.c_str()); // Output Directory std::string output = sdk_path + "/" MCPI_SDK_DIR; // Source Directory std::string source = binary_directory + "/sdk/."; // Clean { const char *const command[] = {"rm", "-rf", output.c_str(), nullptr}; run_simple_command(command, "Unable To Clean SDK Output Directory"); } // Make Directory { const char *const command[] = {"mkdir", "-p", output.c_str(), nullptr}; run_simple_command(command, "Unable To Create SDK Output Directory"); } // Copy { const char *const command[] = {"cp", "-ar", source.c_str(), output.c_str(), nullptr}; run_simple_command(command, "Unable To Copy SDK"); } // Log LOG(log_with_debug, "Copied SDK To: %s", output.c_str()); // Unlock File unlock_file(lock_file_path.c_str(), lock_file_fd); }