extends LevelSource; vtable 0x10fcf0; method void saveLevelData() = 0xa2e94; method void setTile(int x, int y, int z, int id) = 0xa3904; method void setTileAndData(int x, int y, int z, int id, int data) = 0xa38b4; method void setTileAndDataNoUpdate(int x, int y, int z, int id, int data) = 0xa33d0; // clip_liquids and clip_hitboxes default to true // If clip_hitboxes is true it will ignore blocks that have their getAABB return NULL method HitResult clip(uchar *param_1, uchar *param_2, bool clip_liquids, bool clip_hitboxes) = 0xa3db0; // Valid particles are crit, flame, lava, smoke, largesmoke, reddust, snowballpoof, and explode // There is also bubble which only works under water and ironcrack which will crash the game method void addParticle(std::string *particle, float x, float y, float z, float deltaX, float deltaY, float deltaZ, int count) = 0xa449c; method Entity *getEntity(int id) = 0xa45a4; method bool addEntity(Entity *entity) = 0xa7cbc; method int getBrightness2(LightLayer *layer, int x, int y, int z) = 0xa3c70; method int getRawBrightness(int x, int y, int z) = 0xa3b70; // See mods/src/sound/repository.cpp for a list of sounds method void playSound(Entity *entity, std::string *name, float volume, float pitch) = 0xa42a8; // Searches aabb for entities, ignores the entity "ignore", overwrites the same vector each time method std::vector *getEntities(Entity *ignore, AABB *aabb) = 0xa5a4c; // Searches aabb for entities of type type_id, adds then to buff, returns the number of entities added method int getEntitiesOfType(int type_id, AABB *aabb, std::vector *buff) = 0xa612c; // Searches aabb for entities of base type base_type, adds then to buff, returns the number of entities added method int getEntitiesOfClass(int base_type, AABB *aabb, std::vector *buff) = 0xa6240; // This will implicitly make the tile entity if the tile at x, y, z doesn't have one and is an EntityTile method TileEntity *getTileEntity(int x, int y, int z) = 0xa55d4; method void removeTileEntity(int x, int y, int z) = 0xa7aac; method void animateTick(int x, int y, int z) = 0xa5920; // Called by trapdoors, doors, and tnt method bool hasNeighborSignal(int x, int y, int z) = 0xa5f08; // Called by hasNeighborSignal method bool getSignal(int x, int y, int z, int direction) = 0xa5e6c; // Called by getSignal method bool hasDirectSignal(int x, int y, int z) = 0xa5d88; // Called by hasDirectSignal method bool getDirectSignal(int x, int y, int z, int direction) = 0xa5d2c; virtual-method void tick() = 0x28; virtual-method void updateSleepingPlayerList() = 0x2c; virtual-method ChunkCache *createChunkSource() = 0x30; property bool done_generating = 0x12; property std::vector entities = 0x20; property std::vector tileentities = 0x50; property std::vector players = 0x60;