vtable 0x110180; vtable-size 0x24; static-method void initBiomes() = 0xae320; static-method void recalc() = 0xae010; static-method Biome *_getBiome(float temp, float humidity) = 0xadf04; virtual-method Feature *getTreeFeature(Random *random) = 0x8; virtual-method Feature *getGrassFeature(Random *random) = 0xc; virtual-method float adjustScale(float scale) = 0x10; virtual-method float adjustDepth(float depth) = 0x14; virtual-method uint getSkyColor(float temp) = 0x18; //virtual-method ??? *getMobs(MobCategory *category) = 0x1c; virtual-method float getCreatureProbability() = 0x20; property int color = 0x2c; property int leaf_color = 0x34; // This is a Biome*[64x64], temp x humidity static-property-array Biome *map = 0x17c970;