#include #include #include // Functions That Have Their Return Values Used static EGLSurface eglCreateWindowSurface_injection(__attribute__((unused)) EGLDisplay display, __attribute__((unused)) EGLConfig config, __attribute__((unused)) NativeWindowType native_window, __attribute__((unused)) EGLint const *attrib_list) { return 0; } static EGLDisplay eglGetDisplay_injection(__attribute__((unused)) NativeDisplayType native_display) { return 0; } static EGLContext eglCreateContext_injection(__attribute__((unused)) EGLDisplay display, __attribute__((unused)) EGLConfig config, __attribute__((unused)) EGLContext share_context, __attribute__((unused)) EGLint const *attrib_list) { return 0; } // Call media_swap_buffers() static EGLBoolean eglSwapBuffers_injection(__attribute__((unused)) EGLDisplay display, __attribute__((unused)) EGLSurface surface) { media_swap_buffers(); return EGL_TRUE; } // Patch EGL Calls __attribute__((constructor)) static void patch_egl_calls() { // Disable EGL Calls unsigned char nop_patch[4] = {0x00, 0xf0, 0x20, 0xe3}; // "nop" patch((void *) 0x1250c, nop_patch); // eglTerminate patch((void *) 0x12580, nop_patch); // eglBindAPI overwrite_call((void *) 0x12638, (void *) eglCreateWindowSurface_injection); // eglCreateWindowSurface patch((void *) 0x12578, nop_patch); // eglChooseConfig patch((void *) 0x1255c, nop_patch); // eglInitialize patch((void *) 0x124f0, nop_patch); // eglMakeCurrent #1 patch((void *) 0x12654, nop_patch); // eglMakeCurrent #2 overwrite_call((void *) 0x124dc, (void *) eglSwapBuffers_injection); // eglSwapBuffers #1 overwrite_call((void *) 0x14b6c, (void *) eglSwapBuffers_injection); // eglSwapBuffers #2 overwrite_call((void *) 0x1254c, (void *) eglGetDisplay_injection); // eglGetDisplay patch((void *) 0x124fc, nop_patch); // eglDestroySurface #1 patch((void *) 0x12504, nop_patch); // eglDestroySurface #2 overwrite_call((void *) 0x12594, (void *) eglCreateContext_injection); // eglCreateContext }