method void render(Mob *mob, int param_1, float delta) = 0x4f710; method void renderDebug(AABB *aabb, float delta) = 0x4d310; method void generateSky() = 0x4d0d4; method void renderHitSelect(Player *player, HitResult *hit_result, int i, void *vp, float f) = 0x4e318; method void renderHitOutline(Player *player, HitResult *hit_result, int i, void *vp, float f) = 0x4dc14; property Minecraft *minecraft = 0x4;