#include #include #include #include "../feature/feature.h" #include "../init/init.h" // Force Mob Spawning static bool LevelData_getSpawnMobs_injection(__attribute__((unused)) unsigned char *level_data) { return 1; } #ifndef MCPI_SERVER_MODE // Get Custom Render Distance static int get_render_distance() { char *distance_str = getenv("MCPI_RENDER_DISTANCE"); if (distance_str == NULL) { distance_str = "Short"; } if (strcmp("Far", distance_str) == 0) { return 0; } else if (strcmp("Normal", distance_str) == 0) { return 1; } else if (strcmp("Short", distance_str) == 0) { return 2; } else if (strcmp("Tiny", distance_str) == 0) { return 3; } else { ERR("Invalid Render Distance: %s", distance_str); } } #endif // #ifndef MCPI_SERVER_MODE // Get Custom Username static char *get_username() { char *username = getenv("MCPI_USERNAME"); if (username == NULL) { username = "StevePi"; } return username; } static int fancy_graphics; static int peaceful_mode; static int anaglyph; static int smooth_lighting; static int render_distance; // Configure Options static void Minecraft_init_injection(unsigned char *this) { // Call Original Method (*Minecraft_init)(this); unsigned char *options = this + Minecraft_options_property_offset; // Enable Fancy Graphics *(options + Options_fancy_graphics_property_offset) = fancy_graphics; // Enable Crosshair In Touch GUI *(options + Options_split_controls_property_offset) = 1; // Peaceful Mode *(int32_t *) (options + Options_split_controls_property_offset) = peaceful_mode ? 0 : 2; // 3D Anaglyph *(options + Options_3d_anaglyph_property_offset) = anaglyph; // Smooth Lighting *(options + Options_ambient_occlusion_property_offset) = smooth_lighting; // Render Distance *(int32_t *) (options + Options_render_distance_property_offset) = render_distance; } // Init void init_options() { // Force Mob Spawning if (feature_has("Force Mob Spawning", -1)) { overwrite((void *) LevelData_getSpawnMobs, (void *) LevelData_getSpawnMobs_injection); } // Enable Fancy Graphics fancy_graphics = feature_has("Fancy Graphics", 0); // Peaceful Mode peaceful_mode = feature_has("Peaceful Mode", -1); // 3D Anaglyph anaglyph = feature_has("3D Anaglyph", 0); // Render Distance #ifndef MCPI_SERVER_MODE render_distance = get_render_distance(); INFO("Setting Render Distance: %i", render_distance); #else // #ifndef MCPI_SERVER_MODE render_distance = 3; #endif // #ifndef MCPI_SERVER_MODE // Set Options overwrite_calls((void *) Minecraft_init, (void *) Minecraft_init_injection); // Change Username const char *username = get_username(); #ifndef MCPI_SERVER_MODE INFO("Setting Username: %s", username); #endif // #ifndef MCPI_SERVER_MODE if (strcmp(*default_username, "StevePi") != 0) { ERR("%s", "Default Username Is Invalid"); } patch_address((void *) default_username, (void *) username); if (feature_has("Disable Autojump By Default", 0)) { // Disable Autojump By Default unsigned char autojump_patch[4] = {0x00, 0x30, 0xa0, 0xe3}; // "mov r3, #0x0" patch((void *) 0x44b90, autojump_patch); } if (feature_has("Display Nametags By Default", 0)) { // Display Nametags By Default unsigned char display_nametags_patch[4] = {0x1d, 0x60, 0xc0, 0xe5}; // "strb r6, [r0, #0x1d]" patch((void *) 0xa6628, display_nametags_patch); } smooth_lighting = feature_has("Smooth Lighting", 0); if (smooth_lighting) { // Enable Smooth Lighting unsigned char smooth_lighting_patch[4] = {0x01, 0x00, 0x53, 0xe3}; // "cmp r3, #0x1" patch((void *) 0x59ea4, smooth_lighting_patch); } }