#include "game-mode.h" #include "../init/init.h" #include "../feature/feature.h" #include #include static int is_survival = -1; // Patch Game Mode static void set_is_survival(int new_is_survival) { if (is_survival != new_is_survival) { INFO("Setting Game Mode: %s", new_is_survival ? "Survival" : "Creative"); // Correct Inventpry UI unsigned char inventory_patch[4] = {new_is_survival ? 0x00 : 0x01, 0x30, 0xa0, 0xe3}; // "mov r3, #0x0" or "mov r3, #0x1" patch((void *) 0x16efc, inventory_patch); // Use Correct Size For GameMode Object unsigned char size_patch[4] = {new_is_survival ? SURVIVAL_MODE_SIZE : CREATOR_MODE_SIZE, 0x00, 0xa0, 0xe3}; // "mov r0, #SURVIVAL_MODE_SIZE" or "mov r0, #CREATOR_MODE_SIZE" patch((void *) 0x16ee4, size_patch); // Replace Default CreatorMode Constructor With CreatorMode Or SurvivalMode Constructor overwrite_call((void *) 0x16ef4, new_is_survival ? SurvivalMode : CreatorMode); is_survival = new_is_survival; } } // Handle Gamemode Switching static void Minecraft_setIsCreativeMode_injection(unsigned char *this, int32_t new_game_mode) { set_is_survival(!new_game_mode); // Call Original Method (*Minecraft_setIsCreativeMode)(this, new_game_mode); } // Init void init_game_mode() { if (feature_has("Implement Game-Mode Switching", 1)) { // Dynamic Game Mode Switching set_is_survival(1); overwrite_calls((void *) Minecraft_setIsCreativeMode, (void *) Minecraft_setIsCreativeMode_injection); // Replace CreatorLevel With ServerLevel (This Fixes Beds And Mob Spawning) unsigned char level_patch[4] = {0x68, 0x7e, 0x01, 0xeb}; // "bl 0x7692c" patch((void *) 0x16f84, level_patch); // Allocate Correct Size For ServerLevel uint32_t level_size = SERVER_LEVEL_SIZE; patch((void *) 0x17004, (unsigned char *) &level_size); // Allow Connecting To Survival Servers unsigned char server_patch[4] = {0x0f, 0x00, 0x00, 0xea}; // "b 0x6dcb4" patch((void *) 0x6dc70, server_patch); // Init C++ _init_game_mode_cpp(); } }