#include #include #include "../feature/feature.h" #include "input.h" // Store Left Click (0 = Not Pressed, 1 = Pressed, 2 = Repeat) // This Is Set To Repeat After First Attempted Left-Click Build Interaction static int is_left_click = 0; void input_set_is_left_click(int val) { if ((is_left_click == 0 && val == 1) || (is_left_click != 0 && val == 0) || (is_left_click == 1 && val == 2)) { is_left_click = val; } } // Add Attacking To MouseBuildInput static int32_t MouseBuildInput_tickBuild_injection(unsigned char *mouse_build_input, unsigned char *local_player, uint32_t *build_action_intention_return) { // Call Original Method int32_t ret = (*MouseBuildInput_tickBuild)(mouse_build_input, local_player, build_action_intention_return); // Use Attack/Place BuildActionIntention If No Other Valid BuildActionIntention Was Selected And This Was Not A Repeated Left Click if (ret != 0 && is_left_click == 1 && *build_action_intention_return == 0xa) { // Get Target HitResult unsigned char *minecraft = *(unsigned char **) (local_player + LocalPlayer_minecraft_property_offset); unsigned char *hit_result = minecraft + Minecraft_hit_result_property_offset; int32_t hit_result_type = *(int32_t *) (hit_result + HitResult_type_property_offset); // Check if The Target Is An Entity Using HitResult if (hit_result_type == 1) { // Change BuildActionIntention To Attack/Place Mode (Place Will Not Happen Because The HitResult Is An Entity) *build_action_intention_return = 0x8; } // Block Repeat Changes Without Releasing Left Click is_left_click = 2; } // Return return ret; } // Init void _init_attack() { // Allow Attacking Mobs if (feature_has("Fix Attacking", 0)) { patch_address(MouseBuildInput_tickBuild_vtable_addr, (void *) MouseBuildInput_tickBuild_injection); } }