#include #include #include #include #include #include #include #include // Handle Backspace static int32_t sdl_key_to_minecraft_key_injection(int32_t sdl_key) { if (sdl_key == SDLK_BACKSPACE) { return 0x8; } else if (sdl_key == SDLK_DELETE) { return 0x2e; } else if (sdl_key == SDLK_LEFT) { return 0x25; } else if (sdl_key == SDLK_RIGHT) { return 0x27; } else { // Call Original Method return Common_sdl_key_to_minecraft_key(sdl_key); } } // Open Sign Screen static void LocalPlayer_openTextEdit_injection(LocalPlayer *local_player, TileEntity *sign) { if (sign->id == 4) { Minecraft *minecraft = local_player->minecraft; TextEditScreen *screen = alloc_TextEditScreen(); ALLOC_CHECK(screen); screen = TextEditScreen_constructor(screen, (SignTileEntity *) sign); Minecraft_setScreen(minecraft, (Screen *) screen); } } // Store Text Input void sign_key_press(char key) { Keyboard__inputText.push_back(key); } // Init void init_sign() { if (feature_has("Fix Sign Placement", server_disabled)) { // Fix Signs patch_address(LocalPlayer_openTextEdit_vtable_addr, (void *) LocalPlayer_openTextEdit_injection); } // Handle Backspace overwrite_calls((void *) Common_sdl_key_to_minecraft_key, (void *) sdl_key_to_minecraft_key_injection); }