#include #include #include "input-internal.h" #include #include #include // Enable Miscellaneous Input Fixes static int enable_misc = 0; // Store Back Button Presses static int back_button_presses = 0; int input_back() { if (enable_misc) { back_button_presses++; return 1; // Handled } else { return 0; // Not Handled } } // Handle Back Button Presses static void _handle_back(Minecraft *minecraft) { // If Minecraft's Level property is initialized, but Minecraft's Player property is NULL, then Minecraft::handleBack may crash. if (minecraft->level != NULL && minecraft->player == NULL) { // Unable to safely run Minecraft::handleBack, deferring until safe. return; } // Send Event for (int i = 0; i < back_button_presses; i++) { minecraft->vtable->handleBack(minecraft, 0); } back_button_presses = 0; } // Fix OptionsScreen Ignoring The Back Button static int32_t OptionsScreen_handleBackEvent_injection(OptionsScreen *screen, bool do_nothing) { if (!do_nothing) { Minecraft *minecraft = screen->minecraft; Minecraft_setScreen(minecraft, NULL); } return 1; } // Fix "Sleeping Beauty" Bug static int32_t InBedScreen_handleBackEvent_injection(InBedScreen *screen, bool do_nothing) { if (!do_nothing) { // Close Screen Minecraft *minecraft = screen->minecraft; Minecraft_setScreen(minecraft, NULL); // Stop Sleeping LocalPlayer *player = minecraft->player; if (player != NULL) { player->vtable->stopSleepInBed(player, 1, 1, 1); } } return 1; } // Set Mouse Grab State static int mouse_grab_state = 0; void input_set_mouse_grab_state(int state) { mouse_grab_state = state; } // Grab/Un-Grab Mouse static void _handle_mouse_grab(Minecraft *minecraft) { if (mouse_grab_state == -1) { // Grab Minecraft_grabMouse(minecraft); } else if (mouse_grab_state == 1) { // Un-Grab Minecraft_releaseMouse(minecraft); } mouse_grab_state = 0; } #include // Block UI Interaction When Mouse Is Locked static bool Gui_tickItemDrop_Minecraft_isCreativeMode_call_injection(Minecraft *minecraft) { bool is_in_game = minecraft->screen == NULL || minecraft->screen->vtable == (Screen_vtable *) Touch_IngameBlockSelectionScreen_vtable_base; if (!enable_misc || (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_OFF && is_in_game)) { // Call Original Method return creative_is_restricted() && Minecraft_isCreativeMode(minecraft); } else { // Disable Item Drop Ticking return 1; } } // Block UI Interaction When Mouse Is Locked static void Gui_handleClick_injection(Gui *gui, int32_t param_2, int32_t param_3, int32_t param_4) { if (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_OFF) { // Call Original Method Gui_handleClick(gui, param_2, param_3, param_4); } } // Init void _init_misc() { enable_misc = feature_has("Miscellaneous Input Fixes", server_disabled); if (enable_misc) { // Fix OptionsScreen Ignoring The Back Button patch_address(OptionsScreen_handleBackEvent_vtable_addr, (void *) OptionsScreen_handleBackEvent_injection); // Fix "Sleeping Beauty" Bug patch_address(InBedScreen_handleBackEvent_vtable_addr, (void *) InBedScreen_handleBackEvent_injection); // Disable Opening Inventory Using The Cursor When Cursor Is Hidden overwrite_calls((void *) Gui_handleClick, (void *) Gui_handleClick_injection); } // Disable Item Dropping Using The Cursor When Cursor Is Hidden overwrite_call((void *) 0x27800, (void *) Gui_tickItemDrop_Minecraft_isCreativeMode_call_injection); input_run_on_tick(_handle_back); input_run_on_tick(_handle_mouse_grab); }