#pragma once #include #include #ifdef __cplusplus extern "C" { #endif int32_t misc_get_real_selected_slot(Player *player); typedef void (*misc_update_function_Minecraft_t)(Minecraft *obj); void misc_run_on_update(misc_update_function_Minecraft_t function); // obj == Minecraft * void misc_run_on_tick(misc_update_function_Minecraft_t function); // obj == Minecraft * typedef void (*misc_update_function_Recipes_t)(Recipes *obj); void misc_run_on_recipes_setup(misc_update_function_Recipes_t function); // obj == Recipes * typedef void (*misc_update_function_FurnaceRecipes_t)(FurnaceRecipes *obj); void misc_run_on_furnace_recipes_setup(misc_update_function_FurnaceRecipes_t function); // obj == FurnaceRecipes * typedef void (*misc_update_function_FillingContainer_t)(FillingContainer *obj); void misc_run_on_creative_inventory_setup(misc_update_function_FillingContainer_t function); // obj == FillingContainer * typedef void (*misc_update_function_void_t)(void *obj); void misc_run_on_tiles_setup(misc_update_function_void_t function); // obj == NULL void misc_run_on_items_setup(misc_update_function_void_t function); // obj == NULL void Level_saveLevelData_injection(Level *level); // Use this instead of directly calling Gui::addMessage(), it has proper logging! void misc_add_message(Gui *gui, const char *text); extern bool is_in_chat; #ifdef __cplusplus } #endif