#include #include #include "version.h" #include "../init/init.h" // Get New Version char *version_get() { static char *version = NULL; // Load if (version == NULL) { safe_asprintf(&version, "%s / Reborn v" VERSION, *minecraft_pi_version); } // Return return version; } // Free __attribute__((destructor)) static void _free_version() { free(version_get()); } // Injection For Touch GUI Version static std::string Common_getGameVersionString_injection(__attribute__((unused)) std::string const& version_suffix) { // Set Version return version_get(); } // Init void init_version() { // Touch GUI overwrite((void *) Common_getGameVersionString, (void *) Common_getGameVersionString_injection); // Normal GUI patch_address((void *) minecraft_pi_version, version_get()); // Log INFO("Starting Minecraft: Pi Edition (%s)", version_get()); }