#include #include #include #include #include #include #include #include "../feature/feature.h" #include "misc.h" // Read Asset File static AppPlatform_readAssetFile_return_value AppPlatform_readAssetFile_injection(__attribute__((unused)) unsigned char *app_platform, std::string const& path) { // Read File std::string full_path("./data/"); full_path.append(path); std::ifstream stream(full_path); std::string str((std::istreambuf_iterator(stream)), std::istreambuf_iterator()); // Return String AppPlatform_readAssetFile_return_value ret; ret.length = str.length(); ret.data = strdup(str.c_str()); return ret; } // Run Functions On Input Tick static std::vector &get_misc_update_functions() { static std::vector functions; return functions; } void misc_run_on_update(misc_update_function_t function) { get_misc_update_functions().push_back(function); } // Handle Custom Update Behavior static void Minecraft_update_injection(unsigned char *minecraft) { // Call Original Method (*Minecraft_update)(minecraft); // Run Input Tick Functions for (misc_update_function_t function : get_misc_update_functions()) { (*function)(minecraft); } } // Init void _init_misc_cpp() { // Implement AppPlatform::readAssetFile So Translations Work if (feature_has("Load Language Files", 1)) { overwrite((void *) AppPlatform_readAssetFile, (void *) AppPlatform_readAssetFile_injection); } // Handle Custom Update Behavior overwrite_calls((void *) Minecraft_update, (void *) Minecraft_update_injection); }