#include #include #include #include #include #include #include #include "extra.h" #include "cxx11_util.h" #include "screenshot/screenshot.h" #include "minecraft.h" #include extern "C" { // Read Asset File static cxx11_string AppPlatform_readAssetFile_injection(__attribute__((unused)) unsigned char *app_platform, std::string const& path) { std::string full_path("./data/"); full_path.append(path); std::ifstream stream(full_path); std::string str((std::istreambuf_iterator(stream)), std::istreambuf_iterator()); return create_cxx11_string(str.c_str()); } // Take Screenshot Using TripodCamera static void AppPlatform_linux_saveScreenshot_injection(__attribute__((unused)) unsigned char *app_platform, __attribute__((unused)) std::string const& param1, __attribute__((unused)) std::string const& param_2) { take_screenshot(); } // Open Sign Screen static void LocalPlayer_openTextEdit_injection(unsigned char *local_player, unsigned char *sign) { if (*(int *)(sign + 0x18) == 4) { unsigned char *minecraft = *(unsigned char **) (local_player + 0xc90); unsigned char *screen = (unsigned char *) ::operator new(0xd0); screen = (*TextEditScreen)(screen, sign); (*Minecraft_setScreen)(minecraft, screen); } } #define BACKSPACE_KEY 8 static int is_valid_key(char key) { return (key >= 32 && key <= 126) || key == BACKSPACE_KEY; } // Store Text Input std::vector input; void extra_key_press(char key) { if (is_valid_key(key)) { input.push_back(key); } } void extra_clear_input() { input.clear(); } // Handle Text Input static void TextEditScreen_updateEvents_injection(unsigned char *screen) { // Call Original Method (*Screen_updateEvents)(screen); if (*(char *)(screen + 4) == '\0') { uint32_t vtable = *((uint32_t *) screen); for (char key : input) { if (key == BACKSPACE_KEY) { // Handle Backspace (*(Screen_keyPressed_t *) (vtable + 0x6c))(screen, BACKSPACE_KEY); } else { // Handle Nrmal Key (*(Screen_keyboardNewChar_t *) (vtable + 0x70))(screen, key); } } } extra_clear_input(); } #define ITEM_INSTANCE_SIZE 0xc static void inventory_add_item(unsigned char *inventory, unsigned char *item, bool is_tile) { unsigned char *item_instance = (unsigned char *) ::operator new(ITEM_INSTANCE_SIZE); item_instance = (*(is_tile ? ItemInstance_constructor_tile : ItemInstance_constructor_item))(item_instance, item); (*FillingContainer_addItem)(inventory, item_instance); } static int32_t Inventory_setupDefault_FillingContainer_addItem_call_injection(unsigned char *filling_container, unsigned char *item_instance) { // Call Original int32_t ret = (*FillingContainer_addItem)(filling_container, item_instance); // Add Items inventory_add_item(filling_container, *Item_flintAndSteel, false); inventory_add_item(filling_container, *Item_snowball, false); inventory_add_item(filling_container, *Item_egg, false); inventory_add_item(filling_container, *Item_shears, false); for (int i = 0; i < 15; i++) { unsigned char *item_instance = (unsigned char *) ::operator new(0xc); item_instance = (*ItemInstance_constructor_item_extra)(item_instance, *Item_dye_powder, 1, i); (*FillingContainer_addItem)(filling_container, item_instance); } inventory_add_item(filling_container, *Item_camera, false); // Add Tiles inventory_add_item(filling_container, *Tile_water, true); inventory_add_item(filling_container, *Tile_lava, true); inventory_add_item(filling_container, *Tile_calmWater, true); inventory_add_item(filling_container, *Tile_calmLava, true); inventory_add_item(filling_container, *Tile_glowingObsidian, true); inventory_add_item(filling_container, *Tile_web, true); inventory_add_item(filling_container, *Tile_topSnow, true); inventory_add_item(filling_container, *Tile_ice, true); inventory_add_item(filling_container, *Tile_invisible_bedrock, true); return ret; } static void Minecraft_tick_injection(unsigned char *minecraft, int32_t param_1, int32_t param_2) { // Call Original Method (*Minecraft_tick)(minecraft, param_1, param_2); // Tick Dynamic Textures unsigned char *textures = *(unsigned char **) (minecraft + 0x164); if (textures != NULL) { (*Textures_tick)(textures, true); } } // Get Minecraft From Screen static unsigned char *get_minecraft_from_screen(unsigned char *screen) { return *(unsigned char **) (screen + 0x14); } // Redirect Create World Button To SimpleLevelChooseScreen #define WORLD_NAME "world" #define SIMPLE_LEVEL_CHOOSE_SCREEN_SIZE 0x68 static void SelectWorldScreen_tick_injection(unsigned char *screen) { bool create_world = *(bool *) (screen + 0xfc); if (create_world) { // Get New World Name std::string new_name; (*SelectWorldScreen_getUniqueLevelName)(new_name, screen, WORLD_NAME); // Create SimpleLevelChooseScreen unsigned char *new_screen = (unsigned char *) ::operator new(SIMPLE_LEVEL_CHOOSE_SCREEN_SIZE); (*SimpleChooseLevelScreen)(new_screen, new_name); // Set Screen unsigned char *minecraft = get_minecraft_from_screen(screen); (*Minecraft_setScreen)(minecraft, new_screen); // Finish *(bool *) (screen + 0xf9) = true; } else { (*SelectWorldScreen_tick)(screen); } } static void Touch_SelectWorldScreen_tick_injection(unsigned char *screen) { bool create_world = *(bool *) (screen + 0x154); if (create_world) { // Get New World Name std::string new_name; (*Touch_SelectWorldScreen_getUniqueLevelName)(new_name, screen, WORLD_NAME); // Create SimpleLevelChooseScreen unsigned char *new_screen = (unsigned char *) ::operator new(SIMPLE_LEVEL_CHOOSE_SCREEN_SIZE); (*SimpleChooseLevelScreen)(new_screen, new_name); // Set Screen unsigned char *minecraft = get_minecraft_from_screen(screen); (*Minecraft_setScreen)(minecraft, new_screen); // Finish *(bool *) (screen + 0x151) = true; } else { (*Touch_SelectWorldScreen_tick)(screen); } } // Enable TripodCameraRenderer static unsigned char *EntityRenderDispatcher_injection(unsigned char *dispatcher) { // Call Original Method (*EntityRenderDispatcher)(dispatcher); // Register TripodCameraRenderer unsigned char *renderer = (unsigned char *) ::operator new(0x193); (*TripodCameraRenderer)(renderer); (*EntityRenderDispatcher_assign)(dispatcher, (unsigned char) 0x5, renderer); return dispatcher; } // Display Smoke From TripodCamera Higher static void Level_addParticle_injection(unsigned char *level, std::string const& particle, float x, float y, float z, float deltaX, float deltaY, float deltaZ, int count) { // Call Original Method (*Level_addParticle)(level, particle, x, y + 0.5, z, deltaX, deltaY, deltaZ, count); } // Fix Grass And Leaves Inventory Rendering When The gui_blocks Atlas Is Disabled static float ItemRenderer_renderGuiItemCorrect_injection(unsigned char *font, unsigned char *textures, unsigned char *item_instance, int32_t param_1, int32_t param_2) { int32_t leaves_id = *(int32_t *) (*Tile_leaves + 0x8); int32_t grass_id = *(int32_t *) (*Tile_grass + 0x8); // Replace Rendered Item With Carried Variant unsigned char *carried_item_instance = NULL; if (item_instance != NULL) { int32_t id = *(int32_t *) (item_instance + 0x4); int32_t count = *(int32_t *) item_instance; int32_t auxilary = *(int32_t *) (item_instance + 0x8); if (id == leaves_id) { carried_item_instance = (unsigned char *) ::operator new(ITEM_INSTANCE_SIZE); (*ItemInstance_constructor_title_extra)(carried_item_instance, *Tile_leaves_carried, count, auxilary); } else if (id == grass_id) { carried_item_instance = (unsigned char *) ::operator new(ITEM_INSTANCE_SIZE); (*ItemInstance_constructor_title_extra)(carried_item_instance, *Tile_grass_carried, count, auxilary); } } // Fix Toolbar Rendering GLboolean depth_test_was_enabled = glIsEnabled(GL_DEPTH_TEST); glDisable(GL_DEPTH_TEST); // Call Original Method float ret = (*ItemRenderer_renderGuiItemCorrect)(font, textures, carried_item_instance != NULL ? carried_item_instance : item_instance, param_1, param_2); // Revert GL State Changes if (depth_test_was_enabled) { glEnable(GL_DEPTH_TEST); } // Free Carried Item Instance Variant if (carried_item_instance != NULL) { ::operator delete(carried_item_instance); } // Return return ret; } // Render Selected Item Text static void Gui_renderChatMessages_injection(unsigned char *gui, int32_t param_1, uint32_t param_2, bool param_3, unsigned char *font) { // Call Original Method (*Gui_renderChatMessages)(gui, param_1, param_2, param_3, font); // Calculate Selected Item Text Scale unsigned char *minecraft = *(unsigned char **) (gui + 0x9f4); int32_t screen_width = *(int32_t *) (minecraft + 0x20); float scale = ((float) screen_width) * *InvGuiScale; // Render Selected Item Text (*Gui_renderOnSelectItemNameText)(gui, (int32_t) scale, font, param_1 - 0x13); } // Reset Selected Item Text Timer On Slot Select static bool reset_selected_item_text_timer = false; static void Gui_tick_injection(unsigned char *gui) { // Call Original Method (*Gui_tick)(gui); // Handle Reset float *selected_item_text_timer = (float *) (gui + 0x9fc); if (reset_selected_item_text_timer) { // Reset *selected_item_text_timer = 0; reset_selected_item_text_timer = false; } } // Trigger Reset Selected Item Text Timer On Slot Select static void Inventory_selectSlot_injection(unsigned char *inventory, int32_t slot) { // Call Original Method (*Inventory_selectSlot)(inventory, slot); // Trigger Reset Selected Item Text Timer reset_selected_item_text_timer = true; } __attribute((constructor)) static void init() { // Implement AppPlatform::readAssetFile So Translations Work overwrite((void *) AppPlatform_readAssetFile, (void *) AppPlatform_readAssetFile_injection); // Implement AppPlatform_linux::saveScreenshot So Cameras Work patch_address(AppPlatform_linux_saveScreenshot_vtable_addr, (void *) AppPlatform_linux_saveScreenshot_injection); // Enable TripodCameraRenderer overwrite_calls((void *) EntityRenderDispatcher, (void *) EntityRenderDispatcher_injection); // Display Smoke From TripodCamera Higher overwrite_call((void *) 0x87dc4, (void *) Level_addParticle_injection); if (extra_has_feature("Fix Sign Placement")) { // Fix Signs patch_address(LocalPlayer_openTextEdit_vtable_addr, (void *) LocalPlayer_openTextEdit_injection); patch_address(TextEditScreen_updateEvents_vtable_addr, (void *) TextEditScreen_updateEvents_injection); } if (extra_has_feature("Expand Creative Inventory")) { // Add Extra Items To Creative Inventory (Only Replace Specific Function Call) overwrite_call((void *) 0x8e0fc, (void *) Inventory_setupDefault_FillingContainer_addItem_call_injection); } if (extra_has_feature("Animated Water")) { // Tick Dynamic Textures (Animated Water) overwrite_calls((void *) Minecraft_tick, (void *) Minecraft_tick_injection); } // Hijack Create World Button patch_address(SelectWorldScreen_tick_vtable_addr, (void *) SelectWorldScreen_tick_injection); patch_address(Touch_SelectWorldScreen_tick_vtable_addr, (void *) Touch_SelectWorldScreen_tick_injection); // Make The SimpleChooseLevelScreen Back Button Go To SelectWorldScreen Instead Of StartMenuScreen unsigned char simple_choose_level_screen_back_button_patch[4] = {0x05, 0x10, 0xa0, 0xe3}; patch((void *) 0x31144, simple_choose_level_screen_back_button_patch); if (extra_has_feature("Disable gui_blocks Atlas")) { // Disable gui_blocks Atlas Which Contains Pre-Rendered Textures For Blocks In The Inventory unsigned char disable_gui_blocks_atlas_patch[4] = {0x00, 0xf0, 0x20, 0xe3}; patch((void *) 0x63c2c, disable_gui_blocks_atlas_patch); // Fix Grass And Leaves Inventory Rendering When The gui_blocks Atlas Is Disabled overwrite_calls((void *) ItemRenderer_renderGuiItemCorrect, (void *) ItemRenderer_renderGuiItemCorrect_injection); } // Fix Selected Item Text overwrite_calls((void *) Gui_renderChatMessages, (void *) Gui_renderChatMessages_injection); overwrite_calls((void *) Gui_tick, (void *) Gui_tick_injection); overwrite_calls((void *) Inventory_selectSlot, (void *) Inventory_selectSlot_injection); } }