#include "game-mode-internal.h" #include #include #include #include static int is_survival = -1; // Patch Game Mode static void set_is_survival(int new_is_survival) { if (is_survival != new_is_survival) { DEBUG("Setting Game Mode: %s", new_is_survival ? "Survival" : "Creative"); // Correct Inventpry UI unsigned char inventory_patch[4] = {new_is_survival ? 0x00 : 0x01, 0x30, 0xa0, 0xe3}; // "mov r3, #0x0" or "mov r3, #0x1" patch((void *) 0x178c0, inventory_patch); // Use Correct Size For GameMode Object unsigned char size_patch[4] = {new_is_survival ? SURVIVAL_MODE_SIZE : CREATOR_MODE_SIZE, 0x00, 0xa0, 0xe3}; // "mov r0, #SURVIVAL_MODE_SIZE" or "mov r0, #CREATOR_MODE_SIZE" patch((void *) 0x178a8, size_patch); // Replace Default CreatorMode Constructor With CreatorMode Or SurvivalMode Constructor overwrite_call((void *) 0x178b8, new_is_survival ? SurvivalMode : CreatorMode); is_survival = new_is_survival; } } // Handle Gamemode Switching static void Minecraft_setIsCreativeMode_injection(unsigned char *this, int32_t new_game_mode) { set_is_survival(!new_game_mode); // Call Original Method (*Minecraft_setIsCreativeMode)(this, new_game_mode); } // Disable CreatorMode-Specific API Features (Polling Block Hits) In SurvivalMode, This Is Preferable To Crashing static unsigned char *Minecraft_getCreator_injection(unsigned char *minecraft) { if (is_survival) { // SurvivalMode, Return NULL return NULL; } else { // CreatorMode, Call Original Method return (*Minecraft_getCreator)(minecraft); } } // Init void init_game_mode() { // Dynamic Game Mode Switching if (feature_has("Implement Game-Mode Switching", server_enabled)) { set_is_survival(1); overwrite_calls((void *) Minecraft_setIsCreativeMode, (void *) Minecraft_setIsCreativeMode_injection); // Replace CreatorLevel With ServerLevel (This Fixes Beds And Mob Spawning) overwrite_call((void *) 0x17950, (void *) ServerLevel); // Allocate Correct Size For ServerLevel uint32_t level_size = SERVER_LEVEL_SIZE; patch_address((void *) 0x17a38, (void *) level_size); // Disable CreatorMode-Specific API Features (Polling Block Hits) In SurvivalMode, This Is Preferable To Crashing overwrite_calls((void *) Minecraft_getCreator, (void *) Minecraft_getCreator_injection); } // Create World Dialog if (feature_has("Implement Create World Dialog", server_disabled)) { // Init UI _init_game_mode_ui(); } // Allow Joining Survival Mode Servers if (feature_has("Allow Joining Survival Mode Servers", server_enabled)) { unsigned char server_patch[4] = {0x16, 0x00, 0x00, 0xea}; // "b 0x8e998" patch((void *) 0x8e938, server_patch); } }