#include #include #include #include #include #include #include #ifndef MCPI_SERVER_MODE // Add Item To Inventory static void inventory_add_item(unsigned char *inventory, unsigned char *item, bool is_tile) { ItemInstance *item_instance = new ItemInstance; ALLOC_CHECK(item_instance); item_instance = (*(is_tile ? ItemInstance_constructor_tile : ItemInstance_constructor_item))(item_instance, item); (*FillingContainer_addItem)(inventory, item_instance); } // Expand Creative Inventory static void Inventory_setupDefault_FillingContainer_addItem_call_injection(unsigned char *filling_container) { // Add Items inventory_add_item(filling_container, *Item_sign, false); inventory_add_item(filling_container, *Item_flintAndSteel, false); inventory_add_item(filling_container, *Item_snowball, false); inventory_add_item(filling_container, *Item_egg, false); inventory_add_item(filling_container, *Item_shears, false); // Dyes for (int i = 0; i < 16; i++) { if (i == 15) { // Bonemeal Is Already In The Creative Inventory continue; } ItemInstance *new_item_instance = new ItemInstance; ALLOC_CHECK(new_item_instance); new_item_instance = (*ItemInstance_constructor_item_extra)(new_item_instance, *Item_dye_powder, 1, i); (*FillingContainer_addItem)(filling_container, new_item_instance); } inventory_add_item(filling_container, *Item_camera, false); // Add Tiles inventory_add_item(filling_container, *Tile_water, true); inventory_add_item(filling_container, *Tile_lava, true); inventory_add_item(filling_container, *Tile_calmLava, true); inventory_add_item(filling_container, *Tile_glowingObsidian, true); inventory_add_item(filling_container, *Tile_web, true); inventory_add_item(filling_container, *Tile_topSnow, true); inventory_add_item(filling_container, *Tile_ice, true); inventory_add_item(filling_container, *Tile_invisible_bedrock, true); inventory_add_item(filling_container, *Tile_bedrock, true); inventory_add_item(filling_container, *Tile_info_updateGame1, true); inventory_add_item(filling_container, *Tile_info_updateGame2, true); // Nether Reactor for (int i = 0; i < 3; i++) { if (i == 0) { // Default Is Already In The Creative Inventory continue; } ItemInstance *new_item_instance = new ItemInstance; ALLOC_CHECK(new_item_instance); new_item_instance = (*ItemInstance_constructor_tile_extra)(new_item_instance, *Tile_netherReactor, 1, i); (*FillingContainer_addItem)(filling_container, new_item_instance); } // Tall Grass for (int i = 0; i < 4; i++) { if (i == 2) { // Identical To Previous Auxiliary Value continue; } ItemInstance *new_item_instance = new ItemInstance; ALLOC_CHECK(new_item_instance); new_item_instance = (*ItemInstance_constructor_tile_extra)(new_item_instance, *Tile_tallgrass, 1, i); (*FillingContainer_addItem)(filling_container, new_item_instance); } // Smooth Stone Slab { ItemInstance *new_item_instance = new ItemInstance; ALLOC_CHECK(new_item_instance); new_item_instance = (*ItemInstance_constructor_tile_extra)(new_item_instance, *Tile_stoneSlab, 1, 6); (*FillingContainer_addItem)(filling_container, new_item_instance); } } #endif // Store All Default TileItems static std::vector &get_default_tile_items() { static std::vector tile_items; return tile_items; } // Hook Specific TileItem :;operator new static unsigned char *Tile_initTiles_operator_new_injection(__attribute__((unused)) uint32_t size) { // Call Original Method unsigned char *ret = (unsigned char *) ::operator new(AUX_DATA_TILE_ITEM_SIZE); // Store get_default_tile_items().push_back(ret); // Return return ret; } // Modify All Default TileItems static void Tile_initTiles_injection(__attribute__((unused)) unsigned char *null) { // Loop for (unsigned char *tile_item : get_default_tile_items()) { // Get ID int32_t id = *(int32_t *) (tile_item + Item_id_property_offset); // Switch VTable *(unsigned char **) tile_item = AuxDataTileItem_vtable; // Configure Item *(bool *) (tile_item + Item_is_stacked_by_data_property_offset) = true; *(int32_t *) (tile_item + Item_max_damage_property_offset) = 0; *(unsigned char **) (tile_item + AuxDataTileItem_icon_tile_property_offset) = Tile_tiles[id]; } get_default_tile_items().clear(); } // Check Restriction Status static int is_restricted = 1; int creative_is_restricted() { return is_restricted; } // Init void init_creative() { // Add Extra Items To Creative Inventory (Only Replace Specific Function Call) if (feature_has("Expand Creative Mode Inventory", server_enabled)) { #ifndef MCPI_SERVER_MODE misc_run_on_creative_inventory_setup(Inventory_setupDefault_FillingContainer_addItem_call_injection); #endif // Use AuxDataTileItem by default instead of TileItem, so tiles in the Creative // Inventory can have arbitrary auxiliary values. { // Hook TileItem ::operator new To Store TileItems overwrite_call((void *) 0x1295a4, (void *) Tile_initTiles_operator_new_injection); // Modify Stored TileItems misc_run_on_internal_after_tiles_setup(Tile_initTiles_injection); } } // Remove Creative Mode Restrictions (Opening Chests, Crafting, Etc) if (feature_has("Remove Creative Mode Restrictions", server_enabled)) { unsigned char nop_patch[4] = {0x00, 0xf0, 0x20, 0xe3}; // "nop" // Remove Restrictions patch((void *) 0x59e68, nop_patch); patch((void *) 0x59ebc, nop_patch); patch((void *) 0x59f10, nop_patch); unsigned char allow_eating_patch[4] = {0x02, 0x00, 0x00, 0xea}; // "b 0xddcbc" patch((void *) 0xddcac, allow_eating_patch); // Fix UI patch((void *) 0x4cb88, nop_patch); unsigned char fix_ui_patch[4] = {0x05, 0x00, 0x55, 0xe1}; // "cmp r5, r5" patch((void *) 0x4bf20, fix_ui_patch); // Fix Inventory patch((void *) 0xcce90, nop_patch); patch((void *) 0xd5548, nop_patch); unsigned char inv_creative_check_r3_patch[4] = {0x03, 0x00, 0x53, 0xe1}; // "cmp r3, r3" patch((void *) 0xd497c, inv_creative_check_r3_patch); unsigned char inv_creative_check_r5_patch[4] = {0x05, 0x00, 0x55, 0xe1}; // "cmp r5, r5" patch((void *) 0xd4d94, inv_creative_check_r5_patch); patch((void *) 0xd50ac, nop_patch); patch((void *) 0x8d080, nop_patch); patch((void *) 0x8d090, nop_patch); // Display Slot Count patch((void *) 0x23d4c, nop_patch); patch((void *) 0x2c570, nop_patch); patch((void *) 0x3eec0, nop_patch); // Maximize Creative Inventory Stack Size unsigned char maximize_stack_patch[4] = {0xff, 0x60, 0xa0, 0xe3}; // "mov r6, 0xff" patch((void *) 0xccf80, maximize_stack_patch); // Allow Nether Reactor unsigned char nether_reactor_patch[4] = {0x00, 0x00, 0xa0, 0xe3}; // "mov r0, #0x0" patch((void *) 0x12283c, nether_reactor_patch); // Disable Other Restrictions is_restricted = 0; } }