#pragma once #include #ifdef __cplusplus extern "C" { #endif int32_t misc_get_real_selected_slot(unsigned char *player); typedef void (*misc_update_function_t)(unsigned char *obj); void misc_run_on_update(misc_update_function_t function); // obj == Minecraft * void misc_run_on_tick(misc_update_function_t function); // obj == Minecraft * void misc_run_on_recipes_setup(misc_update_function_t function); // obj == Recipes * void misc_run_on_furnace_recipes_setup(misc_update_function_t function); // obj == FurnaceRecipes * void misc_run_on_creative_inventory_setup(misc_update_function_t function); // obj == FillingContainer * void misc_run_on_tiles_setup(misc_update_function_t function); // obj == NULL void misc_run_on_internal_after_tiles_setup(misc_update_function_t function); // obj == NULL void misc_run_on_items_setup(misc_update_function_t function); // obj == NULL void Level_saveLevelData_injection(unsigned char *level); // Use this instead of directly calling Gui::addMessage(), it has proper logging! void misc_add_message(unsigned char *gui, const char *text); #ifdef __cplusplus } #endif