#define _FILE_OFFSET_BITS 64 #include #include #include #include #include #include #include #include #include "bootstrap.h" #include "patchelf.h" #include "crash-report.h" // Get All Mods In Folder static void load(char **ld_preload, char *folder) { int folder_name_length = strlen(folder); // Retry Until Successful while (1) { // Open Folder DIR *dp = opendir(folder); if (dp != NULL) { // Loop Through Folder struct dirent *entry = NULL; errno = 0; while (1) { errno = 0; entry = readdir(dp); if (entry != NULL) { // Check If File Is Regular if (entry->d_type == DT_REG) { // Get Full Name int name_length = strlen(entry->d_name); int total_length = folder_name_length + name_length; char name[total_length + 1]; // Concatenate Folder Name And File Name for (int i = 0; i < folder_name_length; i++) { name[i] = folder[i]; } for (int i = 0; i < name_length; i++) { name[folder_name_length + i] = entry->d_name[i]; } // Add Terminator name[total_length] = '\0'; // Check If File Is Accessible int result = access(name, R_OK); if (result == 0) { // Add To LD_PRELOAD string_append(ld_preload, "%s%s", *ld_preload == NULL ? "" : ":", name); } else if (result == -1 && errno != 0) { // Fail WARN("Unable To Access: %s: %s", name, strerror(errno)); errno = 0; } } } else if (errno != 0) { // Error Reading Contents Of Folder ERR("Error Reading Directory: %s: %s", folder, strerror(errno)); } else { // Done! break; } } // Close Folder closedir(dp); // Exit Function return; } else if (errno == ENOENT) { // Folder Doesn't Exists, Attempt Creation int ret = mkdir(folder, S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH); if (ret != 0) { // Unable To Create Folder ERR("Error Creating Directory: %s: %s", folder, strerror(errno)); } // Continue Retrying } else { // Unable To Open Folder ERR("Error Opening Directory: %s: %s", folder, strerror(errno)); } } } #define MCPI_BINARY "minecraft-pi" #define QEMU_BINARY "qemu-arm" // Exit Handler static void exit_handler(__attribute__((unused)) int signal_id) { // Pass Signal To Child murder_children(); while (wait(NULL) > 0) {} _exit(EXIT_SUCCESS); } // Pre-Bootstrap void pre_bootstrap(int argc, char *argv[]) { // Set Debug Tag reborn_debug_tag = "(Launcher) "; // Disable stdout Buffering setvbuf(stdout, NULL, _IONBF, 0); // Print Version for (int i = 1; i < argc; i++) { if (strcmp(argv[i], "--version") == 0 || strcmp(argv[i], "-v") == 0) { // Print printf("Reborn Legacy v%s\n", MCPI_VERSION); fflush(stdout); exit(EXIT_SUCCESS); } } // Setup Logging setup_log_file(); // --debug for (int i = 1; i < argc; i++) { if (strcmp(argv[i], "--debug") == 0) { set_and_print_env("MCPI_DEBUG", "1"); break; } } // Set Default Native Component Environment #define set_variable_default(name) set_and_print_env("MCPI_NATIVE_" name, getenv(name)); for_each_special_environmental_variable(set_variable_default); // GTK Dark Mode #ifndef MCPI_SERVER_MODE set_and_print_env("GTK_THEME", "Adwaita:dark"); #endif // Get Binary Directory char *binary_directory = get_binary_directory(); // Configure PATH { // Add Library Directory char *new_path = NULL; safe_asprintf(&new_path, "%s/bin", binary_directory); // Add Existing PATH { char *value = getenv("PATH"); if (value != NULL && strlen(value) > 0) { string_append(&new_path, ":%s", value); } } // Set And Free set_and_print_env("PATH", new_path); free(new_path); } // Free Binary Directory free(binary_directory); // Setup Crash Reports setup_crash_report(); // AppImage #ifdef MCPI_IS_APPIMAGE_BUILD { char *owd = getenv("OWD"); if (owd != NULL && chdir(owd) != 0) { ERR("AppImage: Unable To Fix Current Directory: %s", strerror(errno)); } } #endif // Install Signal Handlers struct sigaction act_sigint; memset((void *) &act_sigint, 0, sizeof (struct sigaction)); act_sigint.sa_flags = SA_RESTART; act_sigint.sa_handler = &exit_handler; sigaction(SIGINT, &act_sigint, NULL); struct sigaction act_sigterm; memset((void *) &act_sigterm, 0, sizeof (struct sigaction)); act_sigterm.sa_flags = SA_RESTART; act_sigterm.sa_handler = &exit_handler; sigaction(SIGTERM, &act_sigterm, NULL); } // Copy SDK Into ~/.minecraft-pi void run_simple_command(const char *const command[], const char *error) { int status = 0; char *output = run_command(command, &status); if (output != NULL) { free(output); } if (!is_exit_status_success(status)) { ERR("%s", error); } } #define HOME_SUBDIRECTORY_FOR_SDK HOME_SUBDIRECTORY_FOR_GAME_DATA "/sdk" static void copy_sdk(char *binary_directory) { // Ensure SDK Directory { char *sdk_path = NULL; safe_asprintf(&sdk_path, "%s" HOME_SUBDIRECTORY_FOR_SDK, getenv("HOME")); const char *const command[] = {"mkdir", "-p", sdk_path, NULL}; run_simple_command(command, "Unable To Create SDK Directory"); } // Lock File char *lock_file_path = NULL; safe_asprintf(&lock_file_path, "%s" HOME_SUBDIRECTORY_FOR_SDK "/.lock", getenv("HOME")); int lock_file_fd = lock_file(lock_file_path); // Output Directory char *output = NULL; safe_asprintf(&output, "%s" HOME_SUBDIRECTORY_FOR_SDK "/" MCPI_SDK_DIR, getenv("HOME")); // Source Directory char *source = NULL; safe_asprintf(&source, "%s/sdk/.", binary_directory); // Clean { const char *const command[] = {"rm", "-rf", output, NULL}; run_simple_command(command, "Unable To Clean SDK Output Directory"); } // Make Directory { const char *const command[] = {"mkdir", "-p", output, NULL}; run_simple_command(command, "Unable To Create SDK Output Directory"); } // Copy { const char *const command[] = {"cp", "-ar", source, output, NULL}; run_simple_command(command, "Unable To Copy SDK"); } // Free free(output); free(source); // Unlock File unlock_file(lock_file_path, lock_file_fd); free(lock_file_path); } // Bootstrap void bootstrap(int argc, char *argv[]) { INFO("Configuring Game..."); // Get Binary Directory char *binary_directory = get_binary_directory(); // Copy SDK copy_sdk(binary_directory); // Set MCPI_REBORN_ASSETS_PATH { char *assets_path = realpath("/proc/self/exe", NULL); ALLOC_CHECK(assets_path); chop_last_component(&assets_path); string_append(&assets_path, "/data"); set_and_print_env("MCPI_REBORN_ASSETS_PATH", assets_path); free(assets_path); } // Resolve Binary Path & Set MCPI_DIRECTORY char *resolved_path = NULL; { // Log DEBUG("Resolving File Paths..."); // Resolve Full Binary Path char *full_path = NULL; safe_asprintf(&full_path, "%s/" MCPI_BINARY, binary_directory); resolved_path = realpath(full_path, NULL); ALLOC_CHECK(resolved_path); free(full_path); } // Fix MCPI Dependencies char new_mcpi_exe_path[] = MCPI_PATCHED_DIR "/XXXXXX"; { // Log DEBUG("Patching ELF Dependencies..."); // Find Linker char *linker = NULL; // Select Linker #ifdef MCPI_USE_PREBUILT_ARMHF_TOOLCHAIN // Use ARM Sysroot Linker safe_asprintf(&linker, "%s/sysroot/lib/ld-linux-armhf.so.3", binary_directory); #else // Use Current Linker linker = patch_get_interpreter(); #endif // Patch patch_mcpi_elf_dependencies(resolved_path, new_mcpi_exe_path, linker); // Free Linker Path if (linker != NULL) { free(linker); } // Verify if (!starts_with(new_mcpi_exe_path, MCPI_PATCHED_DIR)) { IMPOSSIBLE(); } } // Set MCPI_VANILLA_ASSETS_PATH { char *assets_path = strdup(resolved_path); ALLOC_CHECK(assets_path); chop_last_component(&assets_path); string_append(&assets_path, "/data"); set_and_print_env("MCPI_VANILLA_ASSETS_PATH", assets_path); free(assets_path); } // Free Resolved Path free(resolved_path); // Configure Library Search Path { // Log DEBUG("Setting Linker Search Paths..."); // Prepare char *transitive_ld_path = NULL; char *mcpi_ld_path = NULL; // Library Search Path For Native Components { // Add Native Library Directory safe_asprintf(&transitive_ld_path, "%s/lib/native", binary_directory); // Add Host LD_LIBRARY_PATH { char *value = getenv("LD_LIBRARY_PATH"); if (value != NULL && strlen(value) > 0) { string_append(&transitive_ld_path, ":%s", value); } } // Set set_and_print_env("MCPI_NATIVE_LD_LIBRARY_PATH", transitive_ld_path); free(transitive_ld_path); } // Library Search Path For ARM Components { // Add ARM Library Directory safe_asprintf(&mcpi_ld_path, "%s/lib/arm", binary_directory); // Add ARM Sysroot Libraries (Ensure Priority) (Ignore On Actual ARM System) #ifdef MCPI_USE_PREBUILT_ARMHF_TOOLCHAIN string_append(&mcpi_ld_path, ":%s/sysroot/lib:%s/sysroot/lib/arm-linux-gnueabihf:%s/sysroot/usr/lib:%s/sysroot/usr/lib/arm-linux-gnueabihf", binary_directory, binary_directory, binary_directory, binary_directory); #endif // Add Host LD_LIBRARY_PATH { char *value = getenv("LD_LIBRARY_PATH"); if (value != NULL && strlen(value) > 0) { string_append(&mcpi_ld_path, ":%s", value); } } // Set set_and_print_env("MCPI_ARM_LD_LIBRARY_PATH", mcpi_ld_path); free(mcpi_ld_path); } // Setup iconv { // Native Components char *host_gconv_path = getenv("GCONV_PATH"); set_and_print_env("MCPI_NATIVE_GCONV_PATH", host_gconv_path); // ARM Components #ifdef MCPI_USE_PREBUILT_ARMHF_TOOLCHAIN char *gconv_path = NULL; safe_asprintf(&gconv_path, "%s/sysroot/usr/lib/gconv", binary_directory); set_and_print_env("MCPI_ARM_GCONV_PATH", gconv_path); free(gconv_path); #else set_and_print_env("MCPI_ARM_GCONV_PATH", host_gconv_path); #endif } } // Configure Preloaded Objects { // Log DEBUG("Locating Mods..."); // Native Components char *host_ld_preload = getenv("LD_PRELOAD"); set_and_print_env("MCPI_NATIVE_LD_PRELOAD", host_ld_preload); // ARM Components { // Prepare char *preload = NULL; // ~/.minecraft-pi/mods { // Get Mods Folder char *mods_folder = NULL; safe_asprintf(&mods_folder, "%s" HOME_SUBDIRECTORY_FOR_GAME_DATA "/legacy-mods/", getenv("HOME")); // Load Mods From ./mods load(&preload, mods_folder); // Free Mods Folder free(mods_folder); } // Built-In Mods { // Get Mods Folder char *mods_folder = NULL; safe_asprintf(&mods_folder, "%s/mods/", binary_directory); // Load Mods From ./mods load(&preload, mods_folder); // Free Mods Folder free(mods_folder); } // Add LD_PRELOAD { char *value = getenv("LD_PRELOAD"); if (value != NULL && strlen(value) > 0) { string_append(&preload, ":%s", value); } } // Set set_and_print_env("MCPI_ARM_LD_PRELOAD", preload); free(preload); } } // Free Binary Directory free(binary_directory); // Start Game INFO("Starting Game..."); // Arguments int argv_start = 1; // argv = &new_args[argv_start] const char *new_args[argv_start /* 1 Potential Prefix Argument (QEMU) */ + argc + 1 /* NULL-Terminator */]; // // Copy Existing Arguments for (int i = 1; i < argc; i++) { new_args[i + argv_start] = argv[i]; } // NULL-Terminator new_args[argv_start + argc] = NULL; // Set Executable Argument new_args[argv_start] = new_mcpi_exe_path; // Non-ARM Systems Need QEMU #ifndef __ARM_ARCH argv_start--; new_args[argv_start] = QEMU_BINARY; #endif // Setup Environment setup_exec_environment(1); // Pass LD_* Variables Through QEMU #ifndef __ARM_ARCH char *qemu_set_env = NULL; #define pass_variable_through_qemu(name) string_append(&qemu_set_env, "%s%s=%s", qemu_set_env == NULL ? "" : ",", name, getenv(name)); for_each_special_environmental_variable(pass_variable_through_qemu); set_and_print_env("QEMU_SET_ENV", qemu_set_env); free(qemu_set_env); // Treat QEMU Itself As A Native Component setup_exec_environment(0); #endif // Run const char **new_argv = &new_args[argv_start]; safe_execvpe(new_argv, (const char *const *) environ); }