#include #include #include #include #include #include #include "extra.h" #include "cxx11_util.h" #include "minecraft.h" #include extern "C" { // Read Asset File static cxx11_string AppPlatform_readAssetFile_injection(__attribute__((unused)) unsigned char *app_platform, std::string const& path) { std::string full_path("./data/"); full_path.append(path); std::ifstream stream(full_path); std::string str((std::istreambuf_iterator(stream)), std::istreambuf_iterator()); return create_cxx11_string(str.c_str()); } // Open Sign Screen static void LocalPlayer_openTextEdit_injection(unsigned char *local_player, unsigned char *sign) { if (*(int *)(sign + 0x18) == 4) { unsigned char *minecraft = *(unsigned char **) (local_player + 0xc90); unsigned char *screen = (unsigned char *) ::operator new(0xd0); screen = (*TextEditScreen)(screen, sign); (*Minecraft_setScreen)(minecraft, screen); } } #define BACKSPACE_KEY 8 static int is_valid_key(char key) { return (key >= 32 && key <= 126) || key == BACKSPACE_KEY; } // Store Text Input std::vector input; void extra_key_press(char key) { if (is_valid_key(key)) { input.push_back(key); } } void extra_clear_input() { input.clear(); } // Handle Text Input static void TextEditScreen_updateEvents_injection(unsigned char *screen) { // Call Original Method (*Screen_updateEvents)(screen); if (*(char *)(screen + 4) == '\0') { uint32_t vtable = *((uint32_t *) screen); for (char key : input) { if (key == BACKSPACE_KEY) { // Handle Backspace (*(Screen_keyPressed_t *) (vtable + 0x6c))(screen, BACKSPACE_KEY); } else { // Handle Nrmal Key (*(Screen_keyboardNewChar_t *) (vtable + 0x70))(screen, key); } } } extra_clear_input(); } static void inventory_add_item(unsigned char *inventory, unsigned char *item, bool is_tile) { unsigned char *item_instance = (unsigned char *) ::operator new(0xc); item_instance = (*(is_tile ? ItemInstance_tile : ItemInstance_item))(item_instance, item); (*FillingContainer_addItem)(inventory, item_instance); } static int32_t FillingContainer_addItem_injection(unsigned char *filling_container, unsigned char *item_instance) { // Call Original int32_t ret = (*FillingContainer_addItem)(filling_container, item_instance); // Add Items inventory_add_item(filling_container, *item_flintAndSteel, false); inventory_add_item(filling_container, *item_snowball, false); inventory_add_item(filling_container, *item_egg, false); inventory_add_item(filling_container, *item_shears, false); for (int i = 0; i < 15; i++) { unsigned char *item_instance = (unsigned char *) ::operator new(0xc); item_instance = (*ItemInstance_damage)(item_instance, *item_dye_powder, 1, i); (*FillingContainer_addItem)(filling_container, item_instance); } // Add Tiles inventory_add_item(filling_container, *tile_water, true); inventory_add_item(filling_container, *tile_lava, true); inventory_add_item(filling_container, *tile_calmWater, true); inventory_add_item(filling_container, *tile_calmLava, true); inventory_add_item(filling_container, *tile_glowingObsidian, true); inventory_add_item(filling_container, *tile_topSnow, true); inventory_add_item(filling_container, *tile_ice, true); inventory_add_item(filling_container, *tile_invisible_bedrock, true); return ret; } static void Minecraft_tick_injection(unsigned char *minecraft, int32_t param_1, int32_t param_2) { // Call Original Method (*Minecraft_tick)(minecraft, param_1, param_2); // Tick Dynamic Textures unsigned char *textures = *(unsigned char **) (minecraft + 0x164); if (textures != NULL) { (*Textures_tick)(textures, true); } } // Get Minecraft From Screen static unsigned char *get_minecraft_from_screen(unsigned char *screen) { return *(unsigned char **) (screen + 0x14); } // Redirect Create World Button To SimpleLevelChooseScreen #define WORLD_NAME "world" #define SIMPLE_LEVEL_CHOOSE_SCREEN_SIZE 0x68 static void SelectWorldScreen_tick_injection(unsigned char *screen) { bool create_world = *(bool *) (screen + 0xfc); if (create_world) { // Get New World Name std::string new_name; (*SelectWorldScreen_getUniqueLevelName)(new_name, screen, WORLD_NAME); // Create SimpleLevelChooseScreen unsigned char *new_screen = (unsigned char *) ::operator new(SIMPLE_LEVEL_CHOOSE_SCREEN_SIZE); (*SimpleChooseLevelScreen)(new_screen, new_name); // Set Screen unsigned char *minecraft = get_minecraft_from_screen(screen); (*Minecraft_setScreen)(minecraft, new_screen); // Finish *(bool *) (screen + 0xf9) = true; } else { (*SelectWorldScreen_tick)(screen); } } static void Touch_SelectWorldScreen_tick_injection(unsigned char *screen) { bool create_world = *(bool *) (screen + 0x154); if (create_world) { // Get New World Name std::string new_name; (*Touch_SelectWorldScreen_getUniqueLevelName)(new_name, screen, WORLD_NAME); // Create SimpleLevelChooseScreen unsigned char *new_screen = (unsigned char *) ::operator new(SIMPLE_LEVEL_CHOOSE_SCREEN_SIZE); (*SimpleChooseLevelScreen)(new_screen, new_name); // Set Screen unsigned char *minecraft = get_minecraft_from_screen(screen); (*Minecraft_setScreen)(minecraft, new_screen); // Finish *(bool *) (screen + 0x151) = true; } else { (*Touch_SelectWorldScreen_tick)(screen); } } __attribute((constructor)) static void init() { // Implement AppPlatform::readAssetFile So Translations Work overwrite((void *) AppPlatform_readAssetFile, (void *) AppPlatform_readAssetFile_injection); if (extra_has_feature("Fix Sign Placement")) { // Fix Signs patch_address(LocalPlayer_openTextEdit_vtable_addr, (void *) LocalPlayer_openTextEdit_injection); patch_address(TextEditScreen_updateEvents_vtable_addr, (void *) TextEditScreen_updateEvents_injection); } if (extra_has_feature("Expand Creative Inventory")) { // Add Extra Items To Creative Inventory (Only Replace Specific Function Call) overwrite_call((void *) 0x8e0fc, (void *) FillingContainer_addItem_injection); } if (extra_has_feature("Animated Water")) { // Tick Dynamic Textures (Animated Water) overwrite_calls((void *) Minecraft_tick, (void *) Minecraft_tick_injection); } // Hijack Create World Button patch_address(SelectWorldScreen_tick_vtable_addr, (void *) SelectWorldScreen_tick_injection); patch_address(Touch_SelectWorldScreen_tick_vtable_addr, (void *) Touch_SelectWorldScreen_tick_injection); // Make The SimpleChooseLevelScreen Back Button Go To SelectWorldScreen Instead Of StartMenuScreen unsigned char simple_choose_level_screen_back_button_patch[4] = {0x05, 0x10, 0xa0, 0xe3}; patch((void *) 0x31144, simple_choose_level_screen_back_button_patch); } }