#include #include #include #include "home.h" #include "../init/init.h" // Get MCPI Home Directory char *home_get() { static char *dir = NULL; // Load if (dir == NULL) { safe_asprintf(&dir, "%s" HOME_SUBDIRECTORY_FOR_GAME_DATA, getenv("HOME")); } // Return return dir; } // Free __attribute__((destructor)) static void _free_home() { free(home_get()); } // Init void init_home() { // Store Data In ~/.minecraft-pi Instead Of ~/.minecraft patch_address((void *) default_path, (void *) HOME_SUBDIRECTORY_FOR_GAME_DATA); // Change Directory To Binary Directory Manually unsigned char nop_patch[4] = {0x00, 0xf0, 0x20, 0xe3}; // "nop" patch((void *) 0xe0ac, nop_patch); char *binary_directory = get_binary_directory(); if (chdir(binary_directory) != 0) { ERR("Unable To Change Directory: %s", strerror(errno)); } free(binary_directory); }