#include #include #include #include #include #include "../feature/feature.h" #include "misc.h" #include // Read Asset File static AppPlatform_readAssetFile_return_value AppPlatform_readAssetFile_injection(__attribute__((unused)) unsigned char *app_platform, std::string const& path) { // Read File std::string full_path("./data/"); full_path.append(path); std::ifstream stream(full_path); std::string str((std::istreambuf_iterator(stream)), std::istreambuf_iterator()); // Return String AppPlatform_readAssetFile_return_value ret; ret.length = str.length(); ret.data = strdup(str.c_str()); return ret; } // Add Item To Inventory static void inventory_add_item(unsigned char *inventory, unsigned char *item, bool is_tile) { unsigned char *item_instance = (unsigned char *) ::operator new(ITEM_INSTANCE_SIZE); ALLOC_CHECK(item_instance); item_instance = (*(is_tile ? ItemInstance_constructor_tile : ItemInstance_constructor_item))(item_instance, item); (*FillingContainer_addItem)(inventory, item_instance); } // Expand Creative Inventory static int32_t Inventory_setupDefault_FillingContainer_addItem_call_injection(unsigned char *filling_container, unsigned char *item_instance) { // Call Original int32_t ret = (*FillingContainer_addItem)(filling_container, item_instance); // Add Items inventory_add_item(filling_container, *Item_flintAndSteel, false); inventory_add_item(filling_container, *Item_snowball, false); inventory_add_item(filling_container, *Item_egg, false); inventory_add_item(filling_container, *Item_shears, false); for (int i = 0; i < 16; i++) { if (i == 15) { // Bonemeal Is Already In The Creative Inventory continue; } unsigned char *item_instance = (unsigned char *) ::operator new(ITEM_INSTANCE_SIZE); ALLOC_CHECK(item_instance); item_instance = (*ItemInstance_constructor_item_extra)(item_instance, *Item_dye_powder, 1, i); (*FillingContainer_addItem)(filling_container, item_instance); } inventory_add_item(filling_container, *Item_camera, false); // Add Tiles inventory_add_item(filling_container, *Tile_water, true); inventory_add_item(filling_container, *Tile_lava, true); inventory_add_item(filling_container, *Tile_calmWater, true); inventory_add_item(filling_container, *Tile_calmLava, true); inventory_add_item(filling_container, *Tile_glowingObsidian, true); inventory_add_item(filling_container, *Tile_web, true); inventory_add_item(filling_container, *Tile_topSnow, true); inventory_add_item(filling_container, *Tile_ice, true); inventory_add_item(filling_container, *Tile_invisible_bedrock, true); return ret; } // Print Chat To Log static bool Gui_addMessage_recursing = false; static void Gui_addMessage_injection(unsigned char *gui, std::string const& text) { // Sanitize Message char *new_message = strdup(text.c_str()); ALLOC_CHECK(new_message); sanitize_string(&new_message, -1, 1); // Process Message if (!Gui_addMessage_recursing) { // Start Recursing Gui_addMessage_recursing = true; // Print Log Message fprintf(stderr, "[CHAT]: %s\n", new_message); // Call Original Method (*Gui_addMessage)(gui, std::string(new_message)); // End Recursing Gui_addMessage_recursing = false; } else { // Call Original Method (*Gui_addMessage)(gui, std::string(new_message)); } // Free free(new_message); } // Death Messages static std::string get_death_message(unsigned char *player) { // Get Username char *username = *(char **) (player + Player_username_property_offset); // Prepare Death Message std::string message; message.append(username); message.append(" has died"); // Return return message; } // Common Death Message Logic static void Player_actuallyHurt_injection_helper(unsigned char *player, int32_t damage, bool is_local_player) { // Store Old Health int32_t old_health = *(int32_t *) (player + Mob_health_property_offset); // Call Original Method (*(is_local_player ? LocalPlayer_actuallyHurt : Mob_actuallyHurt))(player, damage); // Store New Health int32_t new_health = *(int32_t *) (player + Mob_health_property_offset); // Get Variables unsigned char *minecraft = *(unsigned char **) (player + (is_local_player ? LocalPlayer_minecraft_property_offset : ServerPlayer_minecraft_property_offset)); unsigned char *rak_net_instance = *(unsigned char **) (minecraft + Minecraft_rak_net_instance_property_offset); unsigned char *rak_net_instance_vtable = *(unsigned char **) rak_net_instance; // Only Run On Server-Side RakNetInstance_isServer_t RakNetInstance_isServer = *(RakNetInstance_isServer_t *) (rak_net_instance_vtable + RakNetInstance_isServer_vtable_offset); if ((*RakNetInstance_isServer)(rak_net_instance)) { // Check Health if (new_health < 1 && old_health >= 1) { // Get Death Message std::string message = get_death_message(player); // Post Death Message unsigned char *server_side_network_handler = *(unsigned char **) (minecraft + Minecraft_network_handler_property_offset); (*ServerSideNetworkHandler_displayGameMessage)(server_side_network_handler, message); } } } // ServerPlayer Death Message Logic static void ServerPlayer_actuallyHurt_injection(unsigned char *player, int32_t damage) { Player_actuallyHurt_injection_helper(player, damage, false); } // LocalPlayer Death Message Logic static void LocalPlayer_actuallyHurt_injection(unsigned char *player, int32_t damage) { Player_actuallyHurt_injection_helper(player, damage, true); } void init_misc_cpp() { // Implement AppPlatform::readAssetFile So Translations Work overwrite((void *) AppPlatform_readAssetFile, (void *) AppPlatform_readAssetFile_injection); if (feature_has("Expand Creative Inventory")) { // Add Extra Items To Creative Inventory (Only Replace Specific Function Call) overwrite_call((void *) 0x8e0fc, (void *) Inventory_setupDefault_FillingContainer_addItem_call_injection); } // Print Chat To Log overwrite_calls((void *) Gui_addMessage, (void *) Gui_addMessage_injection); // Death Messages patch_address(ServerPlayer_actuallyHurt_vtable_addr, (void *) ServerPlayer_actuallyHurt_injection); patch_address(LocalPlayer_actuallyHurt_vtable_addr, (void *) LocalPlayer_actuallyHurt_injection); }