vtable 0x108120; vtable-size 0x10; size 0x40c; constructor (int texture) = 0x66154; virtual-method void tick() = 0x8; virtual-method void bindTexture(Textures *textures) = 0xc; property int texture_index = 0x4; property int texture_size = 0x8; property uchar pixels[1024] = 0xc;