#include #include #include // Disable Texture Loading static Texture AppPlatform_linux_loadTexture_injection(__attribute__((unused)) unsigned char *app_platform, __attribute__((unused)) std::string const& path, __attribute__((unused)) bool b) { return Texture(); } // Init void init_textures() { // Disable Texture Loading overwrite((void *) AppPlatform_linux_loadTexture, (void *) AppPlatform_linux_loadTexture_injection); }