#include #include #include #include #include #include #include #include "skin-internal.h" #include "stb_image.h" // Constants #define SKIN_WIDTH 64 #define SKIN_HEIGHT 32 // Loading Pending Skins struct pending_skin { int32_t texture_id; char *data; int size; }; static std::vector &get_pending_skins() { static std::vector pending_skins; return pending_skins; } static pthread_mutex_t pending_skins_lock = PTHREAD_MUTEX_INITIALIZER; static void load_pending_skins(__attribute__((unused)) unsigned char *minecraft) { // Lock pthread_mutex_lock(&pending_skins_lock); // Loop for (pending_skin &skin : get_pending_skins()) { // Read PNG Info int width = 0, height = 0, channels = 0; stbi_uc *img = stbi_load_from_memory((unsigned char *) skin.data, skin.size, &width, &height, &channels, STBI_rgb_alpha); if (width != SKIN_WIDTH || height != SKIN_HEIGHT) { continue; } // Load Texture GLint last_texture; glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture); glBindTexture(GL_TEXTURE_2D, skin.texture_id); glTexSubImage2D_with_scaling(GL_TEXTURE_2D, 0, 0, 0, width, height, SKIN_WIDTH, SKIN_HEIGHT, GL_RGBA, GL_UNSIGNED_BYTE, img); glBindTexture(GL_TEXTURE_2D, last_texture); // Free stbi_image_free(img); } // Free for (pending_skin &skin : get_pending_skins()) { free(skin.data); } // Clear get_pending_skins().clear(); // Unlock pthread_mutex_unlock(&pending_skins_lock); } // Skin Server static std::string get_skin_server() { const char *custom_server = getenv("MCPI_SKIN_SERVER"); if (custom_server != NULL) { return custom_server; } else { return MCPI_SKIN_SERVER; } } // Skin Loader struct loader_data { int32_t texture_id; std::string name; }; static void *loader_thread(void *user_data) { // Loader Data loader_data *data = (loader_data *) user_data; // Download std::string url = get_skin_server() + '/' + data->name + ".png"; int return_code; const char *command[] = {"wget", "-O", "-", url.c_str(), NULL}; size_t output_size = 0; char *output = run_command(command, &return_code, &output_size); // Check Success if (output != NULL && is_exit_status_success(return_code)) { // Success DEBUG("Downloaded Skin: %s", data->name.c_str()); // Add To Pending Skins pending_skin skin; skin.texture_id = data->texture_id; skin.data = output; skin.size = (int) output_size; pthread_mutex_lock(&pending_skins_lock); get_pending_skins().push_back(skin); pthread_mutex_unlock(&pending_skins_lock); } else { // Failure WARN("Failed To Download Skin: %s", data->name.c_str()); free(output); } // Free delete data; return NULL; } // Intercept Texture Creation static int32_t Textures_assignTexture_injection(unsigned char *textures, std::string const& name, unsigned char *data) { // Call Original Method int32_t id = (*Textures_assignTexture)(textures, name, data); // Load Skin if (starts_with(name.c_str(), "$")) { loader_data *user_data = new loader_data; user_data->name = name.substr(1); DEBUG("Loading Skin: %s", user_data->name.c_str()); user_data->texture_id = id; // Start Thread pthread_t thread; pthread_create(&thread, NULL, loader_thread, (void *) user_data); } // Return return id; } // Init void _init_skin_loader() { // Intercept Texture Creation overwrite_calls((void *) Textures_assignTexture, (void *) Textures_assignTexture_injection); // Pending Skins misc_run_on_tick(load_pending_skins); // Log DEBUG("Skin Server: %s", get_skin_server().c_str()); }