#include #include #include #include #include #include #include #include "stb_image.h" #include "stb_image_write.h" #include #include #include // Ensure Screenshots Folder Exists static void ensure_screenshots_folder(char *screenshots) { // Check Screenshots Folder struct stat obj; if (stat(screenshots, &obj) != 0 || !S_ISDIR(obj.st_mode)) { // Create Screenshots Folder int ret = mkdir(screenshots, S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH); if (ret != 0) { // Unable To Create Folder ERR("Error Creating Directory: %s: %s", screenshots, strerror(errno)); } } } // 4 (Year) + 1 (Hyphen) + 2 (Month) + 1 (Hyphen) + 2 (Day) + 1 (Underscore) + 2 (Hour) + 1 (Period) + 2 (Minute) + 1 (Period) + 2 (Second) + 1 (Null Terminator) #define TIME_SIZE 20 // Take Screenshot static int save_png(const char *filename, unsigned char *pixels, int line_size, int width, int height) { // Setup stbi_flip_vertically_on_write(1); // Write Image return !stbi_write_png(filename, width, height, 4, pixels, line_size); } void screenshot_take(char *home) { // Get Directory char *screenshots = NULL; safe_asprintf(&screenshots, "%s/screenshots", home); // Get Timestamp time_t rawtime; struct tm *timeinfo; time(&rawtime); timeinfo = localtime(&rawtime); char time[TIME_SIZE]; strftime(time, TIME_SIZE, "%Y-%m-%d_%H.%M.%S", timeinfo); // Ensure Screenshots Folder Exists ensure_screenshots_folder(screenshots); // Prevent Overwriting Screenshots int num = 1; char *file = NULL; safe_asprintf(&file, "%s/%s.png", screenshots, time); while (access(file, F_OK) != -1) { free(file); file = NULL; safe_asprintf(&file, "%s/%s-%i.png", screenshots, time, num); num++; } // Get Image Size GLint viewport[4]; glGetIntegerv(GL_VIEWPORT, viewport); int x = viewport[0]; int y = viewport[1]; int width = viewport[2]; int height = viewport[3]; // Get Line Size int line_size = width * 4; { // Handle Alignment int alignment; glGetIntegerv(GL_PACK_ALIGNMENT, &alignment); // Round int diff = line_size % alignment; if (diff > 0) { line_size = line_size + (alignment - diff); } } int size = height * line_size; // Read Pixels unsigned char *pixels = (unsigned char *) malloc(size); ALLOC_CHECK(pixels); glReadPixels(x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels); // Save Image if (save_png(file, pixels, line_size, width, height)) { WARN("Screenshot Failed: %s", file); } else { INFO("Screenshot Saved: %s", file); } // Free free(file); free(screenshots); free(pixels); }