#include #include #include "input.h" #include "../feature/feature.h" // Enable Toggles static int enable_toggles = 0; // Store Function Input static int hide_gui_toggle = 0; void input_hide_gui() { hide_gui_toggle++; } static int third_person_toggle = 0; void input_third_person() { third_person_toggle++; } // Handle Toggle Options static void _handle_toggle_options(unsigned char *minecraft) { if (enable_toggles) { // Handle Functions unsigned char *options = minecraft + Minecraft_options_property_offset; if (hide_gui_toggle % 2 != 0) { // Toggle Hide GUI *(options + Options_hide_gui_property_offset) = *(options + Options_hide_gui_property_offset) ^ 1; } hide_gui_toggle = 0; if (third_person_toggle % 2 != 0) { // Toggle Third Person *(options + Options_third_person_property_offset) = *(options + Options_third_person_property_offset) ^ 1; } third_person_toggle = 0; } } // Init void _init_toggle() { enable_toggles = feature_has("Bind Common Toggleable Options To Function Keys", 0); input_run_on_tick(_handle_toggle_options); }