#include #include #include #include #include // Death Messages static const char *monster_names[] = {"Zombie", "Creeper", "Skeleton", "Spider", "Zombie Pigman"}; std::string get_death_message(Player *player, Entity *cause, bool was_shot = false) { // Prepare Death Message std::string message = player->username; if (cause) { // Entity cause int type_id = cause->getEntityTypeId(); int aux = cause->getAuxData(); bool is_player = cause->isPlayer(); if (cause->getCreatureBaseType() != 0 || is_player) { // Killed by a creature if (was_shot) { message += " was shot by "; } else { message += " was killed by "; } if (is_player) { // Killed by a player message += ((Player *) cause)->username; } else if (32 <= type_id && type_id <= 36) { // Normal monster message += "a "; message += monster_names[type_id - 32]; } else { // Unknown creature message += "a Mysterious Beast"; } return message; } else if (aux) { // Killed by a throwable with owner Level *level = player->level; Entity *shooter = level->getEntity(aux); return get_death_message(player, shooter, true); } else if (type_id == 65) { // Blown up by TNT return message + " was blown apart"; } else if (cause->isHangingEntity()) { // Painting? return message + " admired too much art"; } } if (was_shot) { // Throwable with invalid owner return message + " was shot under mysterious circumstances"; } else if (cause) { // Unknown entity return message + " was killed"; } else { // Anything else return message + " has died"; } // Return return message; } static bool is_hurt = false; static bool Mob_hurt_injection(Mob_hurt_t original, Mob *mob, Entity *source, int dmg) { is_hurt = true; bool ret = original(mob, source, dmg); is_hurt = false; return ret; } // Death Message Logic #define Player_die_injections(type, original_method_self) \ static void type##_die_injection(original_method_self##_die_t original, type *player, Entity *cause) { \ /* Call Original Method */ \ original((original_method_self *) player, cause); \ \ /* Get Variable */ \ RakNetInstance *rak_net_instance = player->minecraft->rak_net_instance; \ /* Only Run On Server-Side */ \ if (rak_net_instance->isServer()) { \ /* Get Death Message */ \ std::string message = get_death_message((Player *) player, cause); \ \ /* Post Death Message */ \ ServerSideNetworkHandler *server_side_network_handler = (ServerSideNetworkHandler *) player->minecraft->network_handler; \ server_side_network_handler->displayGameMessage(&message); \ } \ } #define Player_actuallyHurt_injections(type) \ static void type##_actuallyHurt_injection(type *player, int32_t damage) { \ /* Store Old Health */ \ int32_t old_health = player->health; \ \ /* Call Original Method */ \ (*Mob_actuallyHurt_vtable_addr)((Mob *) player, damage); \ if (is_hurt == true) return; \ \ /* Store New Health */ \ int32_t new_health = player->health; \ \ /* Get Variables */ \ RakNetInstance *rak_net_instance = player->minecraft->rak_net_instance; \ /* Only Run On Server-Side */ \ if (rak_net_instance->isServer()) { \ /* Check Health */ \ if (new_health < 1 && old_health >= 1) { \ /* Get Death Message */ \ std::string message = get_death_message((Player *) player, nullptr); \ \ /* Post Death Message */ \ ServerSideNetworkHandler *server_side_network_handler = (ServerSideNetworkHandler *) player->minecraft->network_handler; \ server_side_network_handler->displayGameMessage(&message); \ } \ } \ } Player_die_injections(LocalPlayer, LocalPlayer) Player_die_injections(ServerPlayer, Player) Player_actuallyHurt_injections(LocalPlayer) Player_actuallyHurt_injections(ServerPlayer) // Init void init_death() { // Death Messages if (feature_has("Implement Death Messages", server_auto)) { patch_vtable(ServerPlayer_die, [](ServerPlayer *player, Entity *cause) { ServerPlayer_die_injection(*Player_die_vtable_addr, player, cause); }); overwrite_virtual_calls(LocalPlayer_die, LocalPlayer_die_injection); patch_vtable(LocalPlayer_actuallyHurt, LocalPlayer_actuallyHurt_injection); patch_vtable(ServerPlayer_actuallyHurt, ServerPlayer_actuallyHurt_injection); overwrite_virtual_calls(Mob_hurt, Mob_hurt_injection); } // Fix TNT // This changes PrimedTnt_explode from Level::explode(nullptr, x, y, z, 3.1f) to Level::explode(this, x, y, z, 3.1f) unsigned char cpy_r1_r0_patch[4] = {0x00, 0x10, 0xa0, 0xe1}; // "cpy r1, r0" patch((void *) 0x87998, cpy_r1_r0_patch); unsigned char ldr_r0_24_patch[4] = {0x24, 0x00, 0x90, 0xe5}; // "ldr r0, [r0, #0x24]" patch((void *) 0x8799c, ldr_r0_24_patch); }