#include #include #include #include #include #include #include #include #include "chat-internal.h" #include // Send API Command std::string chat_send_api_command(Minecraft *minecraft, std::string str) { ConnectedClient client; client.sock = -1; client.str = ""; client.time = 0; CommandServer *command_server = minecraft->command_server; if (command_server != nullptr) { return command_server->parse(&client, &str); } else { return ""; } } // Send API Chat Command static void send_api_chat_command(Minecraft *minecraft, char *str) { char *command = nullptr; safe_asprintf(&command, "chat.post(%s)\n", str); chat_send_api_command(minecraft, command); free(command); } // Send Message To Players std::string _chat_get_prefix(char *username) { return std::string("<") + username + "> "; } void chat_send_message(ServerSideNetworkHandler *server_side_network_handler, char *username, char *message) { char *full_message = nullptr; safe_asprintf(&full_message, "%s%s", _chat_get_prefix(username).c_str(), message); sanitize_string(&full_message, MAX_CHAT_MESSAGE_LENGTH, 0); std::string cpp_string = full_message; free(full_message); server_side_network_handler->displayGameMessage(&cpp_string); } // Handle Chat packet Send void chat_handle_packet_send(Minecraft *minecraft, ChatPacket *packet) { RakNetInstance *rak_net_instance = minecraft->rak_net_instance; if (rak_net_instance->isServer()) { // Hosting Multiplayer const char *message = packet->message.c_str(); ServerSideNetworkHandler *server_side_network_handler = (ServerSideNetworkHandler *) minecraft->network_handler; chat_send_message(server_side_network_handler, Strings::default_username, (char *) message); } else { // Client rak_net_instance->send((Packet *) packet); } } // Manually Send (And Loopback) ChatPacket static void CommandServer_parse_CommandServer_dispatchPacket_injection(CommandServer *command_server, Packet *packet) { Minecraft *minecraft = command_server->minecraft; if (minecraft != nullptr) { chat_handle_packet_send(minecraft, (ChatPacket *) packet); } } // Handle ChatPacket Server-Side static void ServerSideNetworkHandler_handle_ChatPacket_injection(ServerSideNetworkHandler *server_side_network_handler, RakNet_RakNetGUID *rak_net_guid, ChatPacket *chat_packet) { Player *player = server_side_network_handler->getPlayer(rak_net_guid); if (player != nullptr) { const char *username = player->username.c_str(); const char *message = chat_packet->message.c_str(); chat_send_message(server_side_network_handler, (char *) username, (char *) message); } } // Send Message void _chat_send_message(Minecraft *minecraft, const char *message) { send_api_chat_command(minecraft, (char *) message); } // Init void init_chat() { if (feature_has("Implement Chat", server_enabled)) { // Disable Original ChatPacket Loopback unsigned char disable_chat_packet_loopback_patch[4] = {0x00, 0xf0, 0x20, 0xe3}; // "nop" patch((void *) 0x6b490, disable_chat_packet_loopback_patch); // Manually Send (And Loopback) ChatPacket overwrite_call((void *) 0x6b518, (void *) CommandServer_parse_CommandServer_dispatchPacket_injection); // Re-Broadcast ChatPacket patch_vtable(ServerSideNetworkHandler_handle_ChatPacket, ServerSideNetworkHandler_handle_ChatPacket_injection); // Init UI _init_chat_ui(); // Disable Built-In Chat Message Limiting unsigned char message_limit_patch[4] = {0x03, 0x00, 0x53, 0xe1}; // "cmp r4, r4" patch((void *) 0x6b4c0, message_limit_patch); } }