#include #include #include #include #include #include // Take Screenshot Using TripodCamera static void AppPlatform_saveScreenshot_injection(__attribute__((unused)) AppPlatform_saveScreenshot_t original, __attribute__((unused)) AppPlatform *app_platform, __attribute__((unused)) std::string *path, __attribute__((unused)) int32_t width, __attribute__((unused)) int32_t height) { #ifndef MCPI_HEADLESS_MODE screenshot_take(home_get()); #endif } // Enable TripodCameraRenderer static EntityRenderDispatcher *EntityRenderDispatcher_injection(EntityRenderDispatcher_constructor_t original, EntityRenderDispatcher *dispatcher) { // Call Original Method original(dispatcher); // Register TripodCameraRenderer TripodCameraRenderer *renderer = new TripodCameraRenderer; ALLOC_CHECK(renderer); renderer->constructor(); dispatcher->assign((unsigned char) 0x5, (EntityRenderer *) renderer); return dispatcher; } // Display Smoke From TripodCamera Higher static void TripodCamera_tick_Level_addParticle_call_injection(Level *level, std::string *particle, float x, float y, float z, float deltaX, float deltaY, float deltaZ, int count) { // Call Original Method level->addParticle(particle, x, y + 0.5, z, deltaX, deltaY, deltaZ, count); } // Init void init_camera() { // Implement AppPlatform_linux::saveScreenshot So Cameras Work overwrite_virtual_calls(AppPlatform_saveScreenshot, AppPlatform_saveScreenshot_injection); // Fix Camera Rendering if (feature_has("Fix Camera Rendering", server_disabled)) { // Enable TripodCameraRenderer overwrite_calls(EntityRenderDispatcher_constructor, EntityRenderDispatcher_injection); // Display Smoke From TripodCamera Higher overwrite_call((void *) 0x87dc4, (void *) TripodCamera_tick_Level_addParticle_call_injection); } }