The ability to build for Windows using MXE #92
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
MXE is a cross-compiler toolchain that has sufficient equivalents of all the libraries needed to make this particular edition buildable for Windows. Is that a planned feature?
The main website for it is https://mxe.cc
also sent to Ninecraft via https://github.com/MCPI-Revival/Ninecraft/issues/22 as it applies there too
Cross-compiling is not and has never been the barrier to running MCPI-Reborn on Windows.
I could use MinGW to compile MCPI-Reborn for Windows. The issue is that it would be completely useless. This is because MCPI itself is closed-source. It is a Linux ARM32 binary and always will be. I cannot change that without a full-blown de-compilation project like ReMinecraftPE. And that is way harder than it sounds.
To run MCPI-Reborn on Windows, you would need to be able to run Linux binaries on Windows. And to do that, you would need to re-implement the Linux ABI on top of Windows. And that already exists, it's called WSL.
wonder if that version would be compatible with this server-wise, since Pi Edition isn't that far off from ReMinecraftPE's source version
It's not compatible, even MCPI-Legacy isn't compatible with MCPI.