|
|
|
@ -7,140 +7,55 @@
|
|
|
|
|
#include <mods/feature/feature.h>
|
|
|
|
|
|
|
|
|
|
// Death Messages
|
|
|
|
|
static const char *monster_names[] = {"Zombie", "Creeper", "Skeleton", "Spider", "Zombie Pigman"};
|
|
|
|
|
static std::string get_death_message(Player *player, Entity *cause, bool was_shot = false) {
|
|
|
|
|
// Prepare Death Message
|
|
|
|
|
std::string message = player->username;
|
|
|
|
|
static std::string get_death_message(Player *player) {
|
|
|
|
|
// Get Username
|
|
|
|
|
std::string *username = &player->username;
|
|
|
|
|
|
|
|
|
|
// The cause
|
|
|
|
|
if (cause) {
|
|
|
|
|
// Entity cause
|
|
|
|
|
int type_id = cause->vtable->getEntityTypeId(cause);
|
|
|
|
|
int aux = cause->vtable->getAuxData(cause);
|
|
|
|
|
if (cause->vtable->isPlayer(cause)) {
|
|
|
|
|
// Another player
|
|
|
|
|
if (was_shot) {
|
|
|
|
|
message += " was shot by ";
|
|
|
|
|
} else {
|
|
|
|
|
message += " was killed by ";
|
|
|
|
|
}
|
|
|
|
|
message += ((Player *) cause)->username;
|
|
|
|
|
} else if (cause->vtable->getCreatureBaseType(cause) == 1) {
|
|
|
|
|
// Killed by a monster
|
|
|
|
|
if (was_shot) {
|
|
|
|
|
message += " was shot by a ";
|
|
|
|
|
} else {
|
|
|
|
|
message += " was killed by a ";
|
|
|
|
|
}
|
|
|
|
|
if (32 <= type_id && type_id <= 36) {
|
|
|
|
|
message += monster_names[type_id - 32];
|
|
|
|
|
} else {
|
|
|
|
|
// Unknown monster
|
|
|
|
|
message += "Mysterious Beast";
|
|
|
|
|
}
|
|
|
|
|
} else if (aux) {
|
|
|
|
|
// Throwable with owner
|
|
|
|
|
Level *level = player->level;
|
|
|
|
|
Entity *shooter = Level_getEntity(level, aux);
|
|
|
|
|
return get_death_message(player, shooter, true);
|
|
|
|
|
} else if (80 <= type_id || type_id <= 82) {
|
|
|
|
|
// Throwable without owner
|
|
|
|
|
message += " was shot under mysterious circumstances";
|
|
|
|
|
} else if (type_id == 65) {
|
|
|
|
|
// TNT
|
|
|
|
|
message += " was blown apart";
|
|
|
|
|
} else if (cause->vtable->isHangingEntity(cause)) {
|
|
|
|
|
// Painting?
|
|
|
|
|
message += " admired too much art";
|
|
|
|
|
} else {
|
|
|
|
|
if (was_shot) {
|
|
|
|
|
message += " was shot under mysterious circumstances";
|
|
|
|
|
} else {
|
|
|
|
|
message += " was killed under mysterious circumstances";
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
// Non-entity cause
|
|
|
|
|
if (was_shot) {
|
|
|
|
|
// Throwable with invalid owner
|
|
|
|
|
message += " was shot under mysterious circumstances";
|
|
|
|
|
} else {
|
|
|
|
|
// Anything else
|
|
|
|
|
message += " has died";
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
// Prepare Death Message
|
|
|
|
|
std::string message;
|
|
|
|
|
message.append(username->c_str());
|
|
|
|
|
message.append(" has died");
|
|
|
|
|
|
|
|
|
|
// Return
|
|
|
|
|
return message;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static bool is_hurt = false;
|
|
|
|
|
static bool Mob_hurt_injection(Mob *mob, Entity *source, int dmg) {
|
|
|
|
|
// Call Original Method
|
|
|
|
|
is_hurt = true;
|
|
|
|
|
bool ret = Mob_hurt_non_virtual(mob, source, dmg);
|
|
|
|
|
is_hurt = false;
|
|
|
|
|
return ret;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Death Message Logic
|
|
|
|
|
#define Player_death_injections(type) \
|
|
|
|
|
static void type##Player_die_injection(type##Player *player, Entity *cause) { \
|
|
|
|
|
/* Call Original Method */ \
|
|
|
|
|
type##Player_die_non_virtual(player, cause); \
|
|
|
|
|
\
|
|
|
|
|
/* Get Variable */ \
|
|
|
|
|
RakNetInstance *rak_net_instance = player->minecraft->rak_net_instance; \
|
|
|
|
|
/* Only Run On Server-Side */ \
|
|
|
|
|
if (rak_net_instance->vtable->isServer(rak_net_instance)) { \
|
|
|
|
|
/* Get Death Message */ \
|
|
|
|
|
std::string message = get_death_message((Player *) player, cause); \
|
|
|
|
|
\
|
|
|
|
|
/* Post Death Message */ \
|
|
|
|
|
ServerSideNetworkHandler *server_side_network_handler = (ServerSideNetworkHandler *) player->minecraft->network_handler; \
|
|
|
|
|
ServerSideNetworkHandler_displayGameMessage(server_side_network_handler, &message); \
|
|
|
|
|
} \
|
|
|
|
|
} \
|
|
|
|
|
\
|
|
|
|
|
#define Player_actuallyHurt_injection(type) \
|
|
|
|
|
static void type##Player_actuallyHurt_injection(type##Player *player, int32_t damage) { \
|
|
|
|
|
/* Store Old Health */ \
|
|
|
|
|
int32_t old_health = player->health; \
|
|
|
|
|
\
|
|
|
|
|
/* Call Original Method */ \
|
|
|
|
|
type##Player_actuallyHurt_non_virtual(player, damage); \
|
|
|
|
|
if (is_hurt == true) return; \
|
|
|
|
|
\
|
|
|
|
|
/* Store New Health */ \
|
|
|
|
|
int32_t new_health = player->health; \
|
|
|
|
|
\
|
|
|
|
|
/* Get Variables */ \
|
|
|
|
|
RakNetInstance *rak_net_instance = player->minecraft->rak_net_instance; \
|
|
|
|
|
Minecraft *minecraft = player->minecraft; \
|
|
|
|
|
RakNetInstance *rak_net_instance = minecraft->rak_net_instance; \
|
|
|
|
|
/* Only Run On Server-Side */ \
|
|
|
|
|
if (rak_net_instance->vtable->isServer(rak_net_instance)) { \
|
|
|
|
|
/* Check Health */ \
|
|
|
|
|
if (new_health < 1 && old_health >= 1) { \
|
|
|
|
|
/* Get Death Message */ \
|
|
|
|
|
std::string message = get_death_message((Player *) player, NULL); \
|
|
|
|
|
std::string message = get_death_message((Player *) player); \
|
|
|
|
|
\
|
|
|
|
|
/* Post Death Message */ \
|
|
|
|
|
ServerSideNetworkHandler *server_side_network_handler = (ServerSideNetworkHandler *) player->minecraft->network_handler; \
|
|
|
|
|
ServerSideNetworkHandler *server_side_network_handler = (ServerSideNetworkHandler *) minecraft->network_handler; \
|
|
|
|
|
ServerSideNetworkHandler_displayGameMessage(server_side_network_handler, &message); \
|
|
|
|
|
} \
|
|
|
|
|
} \
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Player_death_injections(Local);
|
|
|
|
|
Player_death_injections(Server);
|
|
|
|
|
Player_actuallyHurt_injection(Local)
|
|
|
|
|
Player_actuallyHurt_injection(Server)
|
|
|
|
|
|
|
|
|
|
// Init
|
|
|
|
|
void init_death() {
|
|
|
|
|
// Death Messages
|
|
|
|
|
if (feature_has("Implement Death Messages", server_auto)) {
|
|
|
|
|
patch_address(ServerPlayer_die_vtable_addr, (void *) ServerPlayer_die_injection);
|
|
|
|
|
patch_address(LocalPlayer_die_vtable_addr, (void *) LocalPlayer_die_injection);
|
|
|
|
|
patch_address(ServerPlayer_actuallyHurt_vtable_addr, (void *) ServerPlayer_actuallyHurt_injection);
|
|
|
|
|
patch_address(LocalPlayer_actuallyHurt_vtable_addr, (void *) LocalPlayer_actuallyHurt_injection);
|
|
|
|
|
patch_address(Mob_hurt_vtable_addr, (void *) Mob_hurt_injection);
|
|
|
|
|
overwrite_calls((void *) Mob_hurt_non_virtual, (void *) Mob_hurt_injection);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|