Fix Beds And Translate The Crafting Menu
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@ -12,7 +12,7 @@ target_link_libraries(compat core SDL EGL GLESv1_CM GLESv2 X11 dl)
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# Force GLESv1 Link
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target_link_options(compat PRIVATE "-Wl,--no-as-needed")
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add_library(extra SHARED src/extra.c)
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add_library(extra SHARED src/extra.c src/extra.cpp)
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target_link_libraries(extra core dl)
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add_library(readdir SHARED src/readdir.c)
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@ -84,6 +84,9 @@ static int has_feature(const char *name) {
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return ret;
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}
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// Defined In extra.cpp
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extern void readAssetFile(unsigned char *target, unsigned char *app_platform, unsigned char *path);
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__attribute__((constructor)) static void init() {
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if (has_feature("Touch GUI")) {
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// Use Touch UI
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@ -120,16 +123,23 @@ __attribute__((constructor)) static void init() {
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if (has_feature("Fix Attacking")) {
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// Allow Attacking Mobs
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unsigned char patch_data_5[4] = {0x00, 0xf0, 0x20, 0xe3};
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patch((void *) 0x162d4, patch_data_5);
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unsigned char patch_data_6[4] = {0x00, 0xf0, 0x20, 0xe3};
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patch((void *) 0x162d4, patch_data_6);
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}
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if (has_feature("Mob Spawning")) {
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// Enable Mob Spawning
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overwrite((void *) 0xbabec, can_spawn_mobs);
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}
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// Replace CreatorLevel With Level
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unsigned char patch_data_4[4] = {0x96, 0x3d, 0x02, 0xeb};
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// Replace CreatorLevel With ServerLevel (This Fixes Beds And Mob Spawning)
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unsigned char patch_data_4[4] = {0x68, 0x7e, 0x01, 0xeb};
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patch((void *) 0x16f84, patch_data_4);
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}
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// Allocate Correct Size For ServerLevel
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unsigned char patch_data_5[4] = {0x94, 0x0b, 0x00, 0x00};
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patch((void *) 0x17004, patch_data_5);
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// Implement AppPlatform::readAssetFile So Translations Work
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overwrite((void *) 0x12b10, readAssetFile);
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}
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15
mods/src/extra.cpp
Normal file
15
mods/src/extra.cpp
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@ -0,0 +1,15 @@
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#include <string>
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#include <fstream>
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#include <streambuf>
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#include <unistd.h>
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extern "C" {
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std::string readAssetFile(__attribute__((unused)) unsigned char *obj, const std::string& path) {
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std::string full_path("./data/");
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full_path.append(path.c_str());
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std::ifstream stream(full_path);
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std::string str((std::istreambuf_iterator<char>(stream)), std::istreambuf_iterator<char>());
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return str;
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}
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}
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