Fix Item Dropping When Killing Players From The Server Console
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This commit is contained in:
TheBrokenRail 2024-01-06 18:15:52 -05:00
parent 4dff667749
commit b7b60876d8

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@ -207,7 +207,7 @@ static void ban_callback(Minecraft *minecraft, std::string username, Player *pla
// Kill Player // Kill Player
static void kill_callback(__attribute__((unused)) Minecraft *minecraft, __attribute__((unused)) std::string username, Player *player) { static void kill_callback(__attribute__((unused)) Minecraft *minecraft, __attribute__((unused)) std::string username, Player *player) {
player->vtable->actuallyHurt(player, INT32_MAX); player->vtable->hurt(player, NULL, INT32_MAX);
INFO("Killed: %s", username.c_str()); INFO("Killed: %s", username.c_str());
} }