Better Fog Shader
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This commit is contained in:
TheBrokenRail 2023-06-12 19:14:37 -04:00
parent b005106b44
commit a622858a18

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@ -22,10 +22,6 @@ void main(void) {
if (u_has_texture) {
gl_FragColor *= texture2D(u_texture_unit, v_texture_pos.xy);
}
// Alpha Test
if (u_alpha_test && gl_FragColor.a <= 0.1) {
discard;
}
// Fog
if (u_fog) {
float fog_factor;
@ -34,6 +30,11 @@ void main(void) {
} else {
fog_factor = exp(-u_fog_start * length(v_fog_eye_position));
}
gl_FragColor = mix(gl_FragColor, u_fog_color, 1.0 - clamp(fog_factor, 0.0, 1.0));
fog_factor = clamp(fog_factor, 0.0, 1.0);
gl_FragColor.rgb = mix(gl_FragColor, u_fog_color, 1.0 - fog_factor).rgb;
}
// Alpha Test
if (u_alpha_test && gl_FragColor.a <= 0.1) {
discard;
}
}