Allow Posting Messages In Dedicated Server
minecraft-pi-docker/pipeline/head This commit looks good Details

This commit is contained in:
TheBrokenRail 2020-10-30 21:31:55 -04:00
parent 8f1dfecc9a
commit a04cf1e707
3 changed files with 55 additions and 3 deletions

View File

@ -14,7 +14,7 @@ add_library(core SHARED src/core.c)
target_link_libraries(core dl)
add_library(server SHARED src/server/server.cpp src/server/server_properties.cpp)
target_link_libraries(server core dl SDL)
target_link_libraries(server core dl SDL pthread)
add_library(extra SHARED src/extra.c src/extra.cpp src/cxx11_util.cpp)
target_link_libraries(extra core dl server)

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@ -303,9 +303,9 @@ static void screenshot() {
FIBITMAP *image = FreeImage_ConvertFromRawBits(pixels, width, height, line_size, 24, FI_RGBA_RED_MASK, FI_RGBA_GREEN_MASK, FI_RGBA_BLUE_MASK, 0);
if (!FreeImage_Save(FIF_PNG, image, file, 0)) {
fprintf(stderr, "Screenshot Failed: %s\n", file);
INFO("Screenshot Failed: %s\n", file);
} else {
fprintf(stderr, "Screenshot Saved: %s\n", file);
INFO("Screenshot Saved: %s\n", file);
}
FreeImage_Unload(image);

View File

@ -4,6 +4,7 @@
#include <cstdio>
#include <csignal>
#include <fstream>
#include <pthread.h>
#include <unistd.h>
@ -76,6 +77,34 @@ static bool is_progress_difference_significant(int32_t new_val, int32_t old_val)
}
}
// Read STDIN Thread
static volatile bool stdin_buffer_complete = false;
static volatile char *stdin_buffer = NULL;
static void *read_stdin_thread(__attribute__((unused)) void *data) {
while (1) {
if (!stdin_buffer_complete) {
int x = getchar();
if (x != EOF) {
if (x == '\n') {
if (stdin_buffer == NULL) {
stdin_buffer = strdup("");
}
stdin_buffer_complete = true;
} else {
if (stdin_buffer == NULL) {
asprintf((char **) &stdin_buffer, "%c", (char) x);
} else {
asprintf((char **) &stdin_buffer, "%s%c", stdin_buffer, (char) x);
}
}
}
}
}
}
typedef void (*ServerSideNetworkHandler_displayGameMessage_t)(unsigned char *server_side_network_handler, std::string const& message);
static ServerSideNetworkHandler_displayGameMessage_t ServerSideNetworkHandler_displayGameMessage = (ServerSideNetworkHandler_displayGameMessage_t) 0x750c4;
// Runs Every Tick
static int last_progress = -1;
static const char *last_message = NULL;
@ -136,6 +165,25 @@ static void Minecraft_update_injection(unsigned char *minecraft) {
revert_overwrite((void *) Minecraft_update, Minecraft_update_original);
(*Minecraft_update)(minecraft);
revert_overwrite((void *) Minecraft_update, Minecraft_update_original);
// Use STDIN
if (stdin_buffer_complete) {
if (stdin_buffer != NULL) {
unsigned char *server_side_network_handler = *(unsigned char **) (minecraft + 0x174);
if (server_side_network_handler != NULL) {
char *message = NULL;
// Format Message
asprintf(&message, "[Server] %s", stdin_buffer);
// Post Message To Chat
(*ServerSideNetworkHandler_displayGameMessage)(server_side_network_handler, message);
free(message);
}
free((void *) stdin_buffer);
stdin_buffer = NULL;
}
stdin_buffer_complete = false;
}
}
typedef void (*Level_saveLevelData_t)(unsigned char *level);
@ -256,4 +304,8 @@ void server_init() {
// Set Max Players
unsigned char max_players_patch[4] = {server_get_max_players(), 0x30, 0xa0, 0xe3};
patch((void *) 0x166d0, max_players_patch);
// Start Reading STDIN
pthread_t read_stdin_thread_obj;
pthread_create(&read_stdin_thread_obj, NULL, read_stdin_thread, NULL);
}