Even more symbols from other projects
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4a5514f063
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@ -29,6 +29,7 @@ set(SRC
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src/network/packet/ChatPacket.def
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src/network/packet/ChatPacket.def
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src/entity/EntityFactory.def
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src/entity/EntityFactory.def
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src/entity/PrimedTnt.def
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src/entity/PrimedTnt.def
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src/entity/CameraEntity.def
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src/entity/EntityRenderer.def
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src/entity/EntityRenderer.def
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src/entity/Sheep.def
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src/entity/Sheep.def
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src/entity/PathfinderMob.def
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src/entity/PathfinderMob.def
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@ -61,6 +62,7 @@ set(SRC
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src/level/Biome.def
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src/level/Biome.def
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src/level/ChunkSource.def
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src/level/ChunkSource.def
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src/level/ChunkCache.def
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src/level/ChunkCache.def
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src/level/LightLayer.def
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src/level/Level.def
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src/level/Level.def
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src/level/LevelRenderer.def
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src/level/LevelRenderer.def
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src/level/LevelStorageSource.def
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src/level/LevelStorageSource.def
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7
symbols/src/entity/CameraEntity.def
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7
symbols/src/entity/CameraEntity.def
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@ -0,0 +1,7 @@
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extends Entity;
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size 0xbe4;
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vtable 0x108898;
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// -1 or an entity id
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property int tracking_id = 0xbe0;
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@ -18,5 +18,7 @@ property float pitch = 0x44;
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property float old_yaw = 0x48;
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property float old_yaw = 0x48;
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property float old_pitch = 0x4c;
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property float old_pitch = 0x4c;
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property float head_height = 0x68;
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property float head_height = 0x68;
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property float hitbox_width = 0x6c;
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property float hitbox_height = 0x70;
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property bool on_ground = 0xb2;
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property bool on_ground = 0xb2;
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property bool freeze_physics = 0xb9;
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property bool freeze_physics = 0xb9;
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@ -1 +1,2 @@
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// https://mcpirevival.miraheze.org/wiki/Minecraft:_Pi_Edition_Complete_Entity_List shows what id should be
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static-method Entity *CreateEntity(int id, Level *level) = 0x7d794;
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static-method Entity *CreateEntity(int id, Level *level) = 0x7d794;
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@ -2,6 +2,8 @@ extends Entity;
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vtable 0x10ad60;
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vtable 0x10ad60;
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constructor (Level *level) = 0x81b80;
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virtual-method void actuallyHurt(int damage) = 0x16c;
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virtual-method void actuallyHurt(int damage) = 0x16c;
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virtual-method void die(Entity *cause) = 0x130;
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virtual-method void die(Entity *cause) = 0x130;
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virtual-method ItemInstance *getCarriedItem() = 0x1ac;
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virtual-method ItemInstance *getCarriedItem() = 0x1ac;
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@ -1,12 +1,10 @@
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vtable 0x102700;
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vtable 0x102700;
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virtual-method void init() = 0x38;
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method void tickInput() = 0x15ffc;
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method void tickInput() = 0x15ffc;
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method void setIsCreativeMode(int is_creative) = 0x16ec4;
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method void setIsCreativeMode(int is_creative) = 0x16ec4;
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method int isTouchscreen() = 0x1639c;
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method int isTouchscreen() = 0x1639c;
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method void setScreen(Screen *screen) = 0x15d6c;
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method void setScreen(Screen *screen) = 0x15d6c;
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method void tick(int param_1, int param_2) = 0x16934;
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method void tick(int param_1, int param_2) = 0x16934;
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virtual-method void update() = 0x24;
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method void hostMultiplayer(int port) = 0x16664;
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method void hostMultiplayer(int port) = 0x16664;
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method char *getProgressMessage() = 0x16e58;
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method char *getProgressMessage() = 0x16e58;
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method uint isLevelGenerated() = 0x16e6c;
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method uint isLevelGenerated() = 0x16e6c;
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@ -14,30 +12,34 @@ method bool isCreativeMode() = 0x17270;
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method void releaseMouse() = 0x15d30;
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method void releaseMouse() = 0x15d30;
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method void grabMouse() = 0x15d10;
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method void grabMouse() = 0x15d10;
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method void leaveGame(bool save_remote_level) = 0x15ea0;
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method void leaveGame(bool save_remote_level) = 0x15ea0;
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virtual-method int handleBack(bool do_nothing) = 0x34;
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method uchar *getCreator() = 0x17538;
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method uchar *getCreator() = 0x17538;
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method LevelStorageSource *getLevelSource() = 0x16e84;
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method LevelStorageSource *getLevelSource() = 0x16e84;
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method void handleMouseDown(int param_1, bool can_destroy) = 0x1584c;
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method void handleMouseDown(int param_1, bool can_destroy) = 0x1584c;
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method void handleBuildAction(uint *build_action_intention) = 0x15920;
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method void handleBuildAction(uint *build_action_intention) = 0x15920;
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virtual-method void selectLevel(std::string *level_dir, std::string *level_name, LevelSettings *settings) = 0x40;
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method void joinMultiplayer(PingedCompatibleServer *server) = 0x165f4;
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method void joinMultiplayer(PingedCompatibleServer *server) = 0x165f4;
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virtual-method void update() = 0x24;
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virtual-method int handleBack(bool do_nothing) = 0x34;
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virtual-method void init() = 0x38;
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virtual-method void selectLevel(std::string *level_dir, std::string *level_name, LevelSettings *settings) = 0x40;
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property int screen_width = 0x20;
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property int screen_width = 0x20;
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property int screen_height = 0x24;
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property int screen_height = 0x24;
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property NetEventCallback *network_handler = 0x174;
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property RakNetInstance *rak_net_instance = 0x170;
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property Level *level = 0x188;
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property Textures *textures = 0x164;
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property GameMode *game_mode = 0x160;
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property LocalPlayer *player = 0x18c;
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property Options options = 0x3c;
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property Options options = 0x3c;
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property LevelRenderer *levelrenderer = 0x150;
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property GameMode *game_mode = 0x160;
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property Textures *textures = 0x164;
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property RakNetInstance *rak_net_instance = 0x170;
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property NetEventCallback *network_handler = 0x174;
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property Level *level = 0x188;
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property Mob *camera = 0x194;
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property Gui gui = 0x198;
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property LocalPlayer *player = 0x18c;
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property Screen *screen = 0xc10;
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property HitResult hit_result = 0xc38;
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property HitResult hit_result = 0xc38;
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property int progress = 0xc60;
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property int progress = 0xc60;
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property CommandServer *command_server = 0xcc0;
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property Screen *screen = 0xc10;
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property Gui gui = 0x198;
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property Mob *pov = 0x150;
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property PerfRenderer *perf_renderer = 0xcbc;
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property PerfRenderer *perf_renderer = 0xcbc;
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property CommandServer *command_server = 0xcc0;
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// Smooth Lighting
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// Smooth Lighting
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static-property bool useAmbientOcclusion = 0x136b90;
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static-property bool useAmbientOcclusion = 0x136b90;
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@ -4,10 +4,12 @@ vtable 0x108de0;
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method void saveLevelData() = 0xa2e94;
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method void saveLevelData() = 0xa2e94;
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method void setTileAndData(int x, int y, int z, int id, int data) = 0xa38b4;
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method void setTileAndData(int x, int y, int z, int id, int data) = 0xa38b4;
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method void setTileAndDataNoUpdate(int x, int y, int z, int id, int data) = 0xa33d0;
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method HitResult clip(uchar *param_1, uchar *param_2, bool clip_liquids, bool param_3) = 0xa3db0;
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method HitResult clip(uchar *param_1, uchar *param_2, bool clip_liquids, bool param_3) = 0xa3db0;
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method void addParticle(std::string *particle, float x, float y, float z, float deltaX, float deltaY, float deltaZ, int count) = 0xa449c;
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method void addParticle(std::string *particle, float x, float y, float z, float deltaX, float deltaY, float deltaZ, int count) = 0xa449c;
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method Entity *getEntity(int id) = 0xa45a4;
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method Entity *getEntity(int id) = 0xa45a4;
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method bool addEntity(Entity *entity) = 0xa7cbc;
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method bool addEntity(Entity *entity) = 0xa7cbc;
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method int getBrightness2(LightLayer *layer, int x, int y, int z) = 0xa3c70;
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virtual-method void tick() = 0x28;
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virtual-method void tick() = 0x28;
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virtual-method void updateSleepingPlayerList() = 0x2c;
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virtual-method void updateSleepingPlayerList() = 0x2c;
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2
symbols/src/level/LightLayer.def
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2
symbols/src/level/LightLayer.def
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@ -0,0 +1,2 @@
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static-property LightLayer *block = 0x17be94;
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static-property LightLayer *sky = 0x17be90;
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@ -2,3 +2,5 @@ method void begin(int mode) = 0x529d4;
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method void colorABGR(int color) = 0x52b54;
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method void colorABGR(int color) = 0x52b54;
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method void color(int r, int g, int b, int a) = 0x52a48;
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method void color(int r, int g, int b, int a) = 0x52a48;
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method void vertexUV(float x, float y, float z, float u, float v) = 0x52d40;
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method void vertexUV(float x, float y, float z, float u, float v) = 0x52d40;
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static-property Tesselator *instance = 0x137538;
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